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Searched refs:setPixDepth (Results 1 – 25 of 40) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cClipControlTests.cpp720 importanceMaskFrame.getAccess().setPixDepth(0.0f, x, y); in ValidateFramebuffer()
724 importanceMaskFrame.getAccess().setPixDepth(1.0f, x, y); in ValidateFramebuffer()
730 referenceDepthFrame.getAccess().setPixDepth(0.5f, x, y); in ValidateFramebuffer()
736 referenceDepthFrame.getAccess().setPixDepth(-1.0f + xCoord + yCoord, x, y); in ValidateFramebuffer()
903 referenceDepthFrame.getAccess().setPixDepth((xCoord + yCoord) * 0.5f, x, y); in ValidateFramebuffer()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fClipControlTests.cpp1257 importanceMaskFrame.getAccess().setPixDepth(0.0f, x, y); in ValidateFramebuffer()
1261 importanceMaskFrame.getAccess().setPixDepth(1.0f, x, y); in ValidateFramebuffer()
1267 referenceDepthFrame.getAccess().setPixDepth(0.5f, x, y); in ValidateFramebuffer()
1273 referenceDepthFrame.getAccess().setPixDepth(-1.0f + xCoord + yCoord, x, y); in ValidateFramebuffer()
1439 referenceDepthFrame.getAccess().setPixDepth((xCoord + yCoord) * 0.5f, x, y); in ValidateFramebuffer()
Des2fDepthStencilClearTests.cpp431 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0); in renderReference()
/third_party/vk-gl-cts/framework/referencerenderer/
DrrFragmentOperations.cpp193 access.setPixDepth(minDepthBound, 0, 0, 0); in executeDepthBoundsTest()
200 access.setPixDepth(maxDepthBound, 0, 0, 0); in executeDepthBoundsTest()
256 access.setPixDepth(sampleDepthFloat, 0, 0, 0); \ in executeDepthCompare()
315 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in executeDepthWrite()
DrrMultisamplePixelBufferAccess.cpp165 effectiveDst.setPixDepth(sum*numSamplesInv, x, y); in resolveMultisampleDepthBuffer()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/geometry/
DvktGeometryTestsUtil.cpp454 colorPixel.setPixDepth(depth, 0, 0); in fillBuffer()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/geometry/
DvktGeometryTestsUtil.cpp454 colorPixel.setPixDepth(depth, 0, 0); in fillBuffer()
/third_party/vk-gl-cts/modules/internal/
DditTextureFormatTests.cpp1343 dst.setPixDepth(src.getPixDepth(ndx, 0, 0), ndx, 0, 0); in copyGetSetDepth()
1695 tmpAccess.setPixDepth(0.0f, ndx, 0, 0); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/conditional_rendering/
DvktConditionalDrawAndClearTests.cpp618 reference.setPixDepth(clearValue.depth, w, h); in prepareReferenceImageOneDepth()
627 (w >= (WIDTH / 2) && h >= (HEIGHT / 2)) reference.setPixDepth(clearValueFinal.depth, w, h); in prepareReferenceImageDepthClearPartial()
629 reference.setPixDepth(clearValueInitial.depth, w, h); in prepareReferenceImageDepthClearPartial()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/conditional_rendering/
DvktConditionalDrawAndClearTests.cpp618 reference.setPixDepth(clearValue.depth, w, h); in prepareReferenceImageOneDepth()
627 (w >= (WIDTH / 2) && h >= (HEIGHT / 2)) reference.setPixDepth(clearValueFinal.depth, w, h); in prepareReferenceImageDepthClearPartial()
629 reference.setPixDepth(clearValueInitial.depth, w, h); in prepareReferenceImageDepthClearPartial()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fDepthStencilClearTests.cpp434 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0); in renderReference()
Des3fTextureShadowTests.cpp73 access.setPixDepth( de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z); in clampFloatingPointTexture()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
DvktDrawInvertedDepthRangesTests.cpp456 access.setPixDepth(storedDepth, x, y); in generateReferenceImage()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
DvktDrawInvertedDepthRangesTests.cpp456 access.setPixDepth(storedDepth, x, y); in generateReferenceImage()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
DvktImageDepthStencilDescriptorTests.cpp1203 referenceAccess.setPixDepth(refDepthVal, x, y, z); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/
DvktImageDepthStencilDescriptorTests.cpp1203 referenceAccess.setPixDepth(refDepthVal, x, y, z); in iterate()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fOpaqueTypeIndexingTests.cpp478 access.setPixDepth(rnd.choose<float>(DE_ARRAY_BEGIN(values), DE_ARRAY_END(values)), ndx, 0); in fillTextureData()
/third_party/vk-gl-cts/framework/common/
DtcuTexture.hpp434 void setPixDepth (float depth, int x, int y, int z = 0) const;
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/
DvktDynamicRenderingTests.cpp568 image.getAccess().setPixDepth(value1, x, y); in generateDepthImage()
572 image.getAccess().setPixDepth(value2, x, y); in generateDepthImage()
DvktRenderPassSubpassDependencyTests.cpp1788 reference.getAccess().setPixDepth(reference.getAccess().getPixDepth(x, y) - 0.02f, x, y); in iterateInternal()
2830 referenceDepthAccess.setPixDepth(depthValue, x, y, 0); in iterateInternal()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
DvktDynamicRenderingTests.cpp568 image.getAccess().setPixDepth(value1, x, y); in generateDepthImage()
572 image.getAccess().setPixDepth(value2, x, y); in generateDepthImage()
DvktRenderPassSubpassDependencyTests.cpp1788 reference.getAccess().setPixDepth(reference.getAccess().getPixDepth(x, y) - 0.02f, x, y); in iterateInternal()
2830 referenceDepthAccess.setPixDepth(depthValue, x, y, 0); in iterateInternal()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateDSTests.cpp799 depthData.getLevel(0).setPixDepth((float)(y * depthDataWidth + x % 11) / 10, x, y); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
DvktDynamicStateDSTests.cpp799 depthData.getLevel(0).setPixDepth((float)(y * depthDataWidth + x % 11) / 10, x, y); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
DvktOpaqueTypeIndexingTests.cpp449 access.setPixDepth(rnd.choose<float>(DE_ARRAY_BEGIN(values), DE_ARRAY_END(values)), ndx, 0); in fillTextureData()

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