/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 114 void setTexture(const glu::Texture2D* tex2D); 115 void setTexture(const glu::TextureCube* texCube); 116 void setTexture(const glu::Texture2DArray* tex2DArray); 117 void setTexture(const glu::Texture3D* tex3D); 118 void setTexture(const glu::TextureCubeArray* texCubeArray);
|
D | glcShaderRenderCase.cpp | 118 void TextureBinding::setTexture(const glu::Texture2D* tex2D) in setTexture() function in deqp::TextureBinding 124 void TextureBinding::setTexture(const glu::TextureCube* texCube) in setTexture() function in deqp::TextureBinding 130 void TextureBinding::setTexture(const glu::Texture2DArray* tex2DArray) in setTexture() function in deqp::TextureBinding 136 void TextureBinding::setTexture(const glu::Texture3D* tex3D) in setTexture() function in deqp::TextureBinding 142 void TextureBinding::setTexture(const glu::TextureCubeArray* texCubeArray) in setTexture() function in deqp::TextureBinding
|
/third_party/vk-gl-cts/modules/glshared/ |
D | glsShaderRenderCase.hpp | 95 void setTexture (const glu::Texture2D* tex2D); 96 void setTexture (const glu::TextureCube* texCube); 97 void setTexture (const glu::Texture2DArray* tex2DArray); 98 void setTexture (const glu::Texture3D* tex3D);
|
D | glsShaderRenderCase.cpp | 108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture() function in deqp::gls::TextureBinding 114 void TextureBinding::setTexture (const glu::TextureCube* texCube) in setTexture() function in deqp::gls::TextureBinding 120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) in setTexture() function in deqp::gls::TextureBinding 126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) in setTexture() function in deqp::gls::TextureBinding
|
D | glsRandomShaderCase.cpp | 528 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate() 540 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate()
|
D | glsFboUtil.hpp | 319 void setTexture (glw::GLuint texName, const Texture& texCfg);
|
D | glsFboUtil.cpp | 668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) in setTexture() function in deqp::gls::FboUtil::Framebuffer 976 setTexture(texName, texCfg); in glCreateTexture()
|
/third_party/vk-gl-cts/framework/randomshaders/ |
D | rsgProgramExecutor.hpp | 48 …void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sample… 49 …void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& samp…
|
D | rsgProgramExecutor.cpp | 178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler… in setTexture() function in rsg::ProgramExecutor 183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampl… in setTexture() function in rsg::ProgramExecutor
|
/third_party/glslang/glslang/MachineIndependent/ |
D | glslang.y | 2747 $$.sampler.setTexture(EbtFloat, EsdCube, true); 2752 $$.sampler.setTexture(EbtInt, EsdCube, true); 2757 $$.sampler.setTexture(EbtUint, EsdCube, true); 2768 $$.sampler.setTexture(EbtFloat, Esd2D); 2773 $$.sampler.setTexture(EbtFloat, Esd3D); 2778 $$.sampler.setTexture(EbtFloat, Esd2D, true); 2783 $$.sampler.setTexture(EbtFloat, EsdCube); 2788 $$.sampler.setTexture(EbtInt, Esd2D); 2793 $$.sampler.setTexture(EbtInt, Esd3D); 2798 $$.sampler.setTexture(EbtInt, EsdCube); [all …]
|
D | glslang.m4 | 2747 $$.sampler.setTexture(EbtFloat, EsdCube, true); 2752 $$.sampler.setTexture(EbtInt, EsdCube, true); 2757 $$.sampler.setTexture(EbtUint, EsdCube, true); 2768 $$.sampler.setTexture(EbtFloat, Esd2D); 2773 $$.sampler.setTexture(EbtFloat, Esd3D); 2778 $$.sampler.setTexture(EbtFloat, Esd2D, true); 2783 $$.sampler.setTexture(EbtFloat, EsdCube); 2788 $$.sampler.setTexture(EbtInt, Esd2D); 2793 $$.sampler.setTexture(EbtInt, Esd3D); 2798 $$.sampler.setTexture(EbtInt, EsdCube); [all …]
|
D | glslang_tab.cpp | 9265 (yyval.interm.type).sampler.setTexture(EbtFloat, EsdCube, true); in yyparse() 9275 (yyval.interm.type).sampler.setTexture(EbtInt, EsdCube, true); in yyparse() 9285 (yyval.interm.type).sampler.setTexture(EbtUint, EsdCube, true); in yyparse() 9305 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd2D); in yyparse() 9315 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd3D); in yyparse() 9325 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd2D, true); in yyparse() 9335 (yyval.interm.type).sampler.setTexture(EbtFloat, EsdCube); in yyparse() 9345 (yyval.interm.type).sampler.setTexture(EbtInt, Esd2D); in yyparse() 9355 (yyval.interm.type).sampler.setTexture(EbtInt, Esd3D); in yyparse() 9365 (yyval.interm.type).sampler.setTexture(EbtInt, EsdCube); in yyparse() [all …]
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | mtl_command_buffer.h | 368 return setTexture(gl::ShaderType::Vertex, texture, index); in setVertexTexture() 395 return setTexture(gl::ShaderType::Fragment, texture, index); in setFragmentTexture() 420 RenderCommandEncoder &setTexture(gl::ShaderType shaderType, 620 ComputeCommandEncoder &setTexture(const TextureRef &texture, uint32_t index);
|
D | RenderTargetMtl.h | 44 void setTexture(const mtl::TextureRef &texture);
|
D | RenderTargetMtl.mm | 49 void RenderTargetMtl::setTexture(const mtl::TextureRef &texture)
|
D | mtl_command_buffer.mm | 1594 RenderCommandEncoder &RenderCommandEncoder::setTexture(gl::ShaderType shaderType, 2229 ComputeCommandEncoder &ComputeCommandEncoder::setTexture(const TextureRef &texture, uint32_t index) 2237 [get() setTexture:(texture ? texture->get() : nil) atIndex:index]; 2250 return setTexture(texture, index);
|
D | mtl_render_utils.mm | 1865 cmdEncoder->setTexture(params.srcStencil, 1); 2638 cmdEncoder->setTexture(srcTexture, 0); 2661 cmdEncoder->setTexture( 2790 cmdEncoder->setTexture(params.texture, 0);
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/doc/ |
D | OcclusionQueries.md | 15 - Afterwards, calling `RenderCommandEncoder`'s functions such as draw(), setBuffer(), setTexture(),
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1045 angle::Result Renderer9::setTexture(const gl::Context *context, in setTexture() function in rx::Renderer9 3238 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, texture)); in applyTextures() 3251 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, incompleteTexture)); in applyTextures() 3263 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, nullptr)); in applyTextures()
|
D | Renderer9.h | 114 angle::Result setTexture(const gl::Context *context,
|
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1011 angle::Result Renderer9::setTexture(const gl::Context *context, in setTexture() function in rx::Renderer9 3184 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, texture)); in applyTextures() 3197 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, incompleteTexture)); in applyTextures() 3209 ANGLE_TRY(setTexture(context, shaderType, static_cast<int>(samplerIndex), nullptr)); in applyTextures()
|
D | Renderer9.h | 131 angle::Result setTexture(const gl::Context *context,
|
/third_party/gstreamer/gstplugins_good/ext/qt/ |
D | qtitem.cc | 300 texNode->setTexture (new GstQSGTexture ()); in updatePaintNode()
|
/third_party/mesa3d/src/nouveau/codegen/ |
D | nv50_ir_build_util.cpp | 259 tex->setTexture(targ, tic, tsc); in mkTex()
|
D | nv50_ir.h | 1083 inline void setTexture(Target targ, uint8_t r, uint8_t s) in setTexture() function
|