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Searched refs:setTexture (Results 1 – 25 of 33) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.hpp114 void setTexture(const glu::Texture2D* tex2D);
115 void setTexture(const glu::TextureCube* texCube);
116 void setTexture(const glu::Texture2DArray* tex2DArray);
117 void setTexture(const glu::Texture3D* tex3D);
118 void setTexture(const glu::TextureCubeArray* texCubeArray);
DglcShaderRenderCase.cpp118 void TextureBinding::setTexture(const glu::Texture2D* tex2D) in setTexture() function in deqp::TextureBinding
124 void TextureBinding::setTexture(const glu::TextureCube* texCube) in setTexture() function in deqp::TextureBinding
130 void TextureBinding::setTexture(const glu::Texture2DArray* tex2DArray) in setTexture() function in deqp::TextureBinding
136 void TextureBinding::setTexture(const glu::Texture3D* tex3D) in setTexture() function in deqp::TextureBinding
142 void TextureBinding::setTexture(const glu::TextureCubeArray* texCubeArray) in setTexture() function in deqp::TextureBinding
/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.hpp95 void setTexture (const glu::Texture2D* tex2D);
96 void setTexture (const glu::TextureCube* texCube);
97 void setTexture (const glu::Texture2DArray* tex2DArray);
98 void setTexture (const glu::Texture3D* tex3D);
DglsShaderRenderCase.cpp108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture() function in deqp::gls::TextureBinding
114 void TextureBinding::setTexture (const glu::TextureCube* texCube) in setTexture() function in deqp::gls::TextureBinding
120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) in setTexture() function in deqp::gls::TextureBinding
126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) in setTexture() function in deqp::gls::TextureBinding
DglsRandomShaderCase.cpp528 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate()
540 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate()
DglsFboUtil.hpp319 void setTexture (glw::GLuint texName, const Texture& texCfg);
DglsFboUtil.cpp668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) in setTexture() function in deqp::gls::FboUtil::Framebuffer
976 setTexture(texName, texCfg); in glCreateTexture()
/third_party/vk-gl-cts/framework/randomshaders/
DrsgProgramExecutor.hpp48 …void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sample…
49 …void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& samp…
DrsgProgramExecutor.cpp178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler… in setTexture() function in rsg::ProgramExecutor
183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampl… in setTexture() function in rsg::ProgramExecutor
/third_party/glslang/glslang/MachineIndependent/
Dglslang.y2747 $$.sampler.setTexture(EbtFloat, EsdCube, true);
2752 $$.sampler.setTexture(EbtInt, EsdCube, true);
2757 $$.sampler.setTexture(EbtUint, EsdCube, true);
2768 $$.sampler.setTexture(EbtFloat, Esd2D);
2773 $$.sampler.setTexture(EbtFloat, Esd3D);
2778 $$.sampler.setTexture(EbtFloat, Esd2D, true);
2783 $$.sampler.setTexture(EbtFloat, EsdCube);
2788 $$.sampler.setTexture(EbtInt, Esd2D);
2793 $$.sampler.setTexture(EbtInt, Esd3D);
2798 $$.sampler.setTexture(EbtInt, EsdCube);
[all …]
Dglslang.m42747 $$.sampler.setTexture(EbtFloat, EsdCube, true);
2752 $$.sampler.setTexture(EbtInt, EsdCube, true);
2757 $$.sampler.setTexture(EbtUint, EsdCube, true);
2768 $$.sampler.setTexture(EbtFloat, Esd2D);
2773 $$.sampler.setTexture(EbtFloat, Esd3D);
2778 $$.sampler.setTexture(EbtFloat, Esd2D, true);
2783 $$.sampler.setTexture(EbtFloat, EsdCube);
2788 $$.sampler.setTexture(EbtInt, Esd2D);
2793 $$.sampler.setTexture(EbtInt, Esd3D);
2798 $$.sampler.setTexture(EbtInt, EsdCube);
[all …]
Dglslang_tab.cpp9265 (yyval.interm.type).sampler.setTexture(EbtFloat, EsdCube, true); in yyparse()
9275 (yyval.interm.type).sampler.setTexture(EbtInt, EsdCube, true); in yyparse()
9285 (yyval.interm.type).sampler.setTexture(EbtUint, EsdCube, true); in yyparse()
9305 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd2D); in yyparse()
9315 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd3D); in yyparse()
9325 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd2D, true); in yyparse()
9335 (yyval.interm.type).sampler.setTexture(EbtFloat, EsdCube); in yyparse()
9345 (yyval.interm.type).sampler.setTexture(EbtInt, Esd2D); in yyparse()
9355 (yyval.interm.type).sampler.setTexture(EbtInt, Esd3D); in yyparse()
9365 (yyval.interm.type).sampler.setTexture(EbtInt, EsdCube); in yyparse()
[all …]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_command_buffer.h368 return setTexture(gl::ShaderType::Vertex, texture, index); in setVertexTexture()
395 return setTexture(gl::ShaderType::Fragment, texture, index); in setFragmentTexture()
420 RenderCommandEncoder &setTexture(gl::ShaderType shaderType,
620 ComputeCommandEncoder &setTexture(const TextureRef &texture, uint32_t index);
DRenderTargetMtl.h44 void setTexture(const mtl::TextureRef &texture);
DRenderTargetMtl.mm49 void RenderTargetMtl::setTexture(const mtl::TextureRef &texture)
Dmtl_command_buffer.mm1594 RenderCommandEncoder &RenderCommandEncoder::setTexture(gl::ShaderType shaderType,
2229 ComputeCommandEncoder &ComputeCommandEncoder::setTexture(const TextureRef &texture, uint32_t index)
2237 [get() setTexture:(texture ? texture->get() : nil) atIndex:index];
2250 return setTexture(texture, index);
Dmtl_render_utils.mm1865 cmdEncoder->setTexture(params.srcStencil, 1);
2638 cmdEncoder->setTexture(srcTexture, 0);
2661 cmdEncoder->setTexture(
2790 cmdEncoder->setTexture(params.texture, 0);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/doc/
DOcclusionQueries.md15 - Afterwards, calling `RenderCommandEncoder`'s functions such as draw(), setBuffer(), setTexture(),
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1045 angle::Result Renderer9::setTexture(const gl::Context *context, in setTexture() function in rx::Renderer9
3238 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, texture)); in applyTextures()
3251 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, incompleteTexture)); in applyTextures()
3263 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, nullptr)); in applyTextures()
DRenderer9.h114 angle::Result setTexture(const gl::Context *context,
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1011 angle::Result Renderer9::setTexture(const gl::Context *context, in setTexture() function in rx::Renderer9
3184 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, texture)); in applyTextures()
3197 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, incompleteTexture)); in applyTextures()
3209 ANGLE_TRY(setTexture(context, shaderType, static_cast<int>(samplerIndex), nullptr)); in applyTextures()
DRenderer9.h131 angle::Result setTexture(const gl::Context *context,
/third_party/gstreamer/gstplugins_good/ext/qt/
Dqtitem.cc300 texNode->setTexture (new GstQSGTexture ()); in updatePaintNode()
/third_party/mesa3d/src/nouveau/codegen/
Dnv50_ir_build_util.cpp259 tex->setTexture(targ, tic, tsc); in mkTex()
Dnv50_ir.h1083 inline void setTexture(Target targ, uint8_t r, uint8_t s) in setTexture() function

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