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Searched refs:setUniforms (Results 1 – 22 of 22) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboTestUtil.hpp95 void setUniforms (sglr::Context& context, deUint32 program) const;
124 void setUniforms (sglr::Context& context, deUint32 program) const;
146 void setUniforms (sglr::Context& context, deUint32 program) const;
168 void setUniforms (sglr::Context& context, deUint32 program) const;
187 …void setUniforms (sglr::Context& context, deUint32 program, const float gradientMin, const…
Des3fFboDepthbufferTests.cpp80 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
203 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderID, -1.0f, 2.0f, green); in render()
209 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderID, 1.0f, 1.0f, red); in render()
214 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderID, 0.0f, 0.0f, red); in render()
289 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderID, -1.0f, 2.0f, green); in render()
294 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderID, -0.5f, 3.0f, yellow); in render()
Des3fFboColorbufferTests.cpp241 texToFbo0Shader.setUniforms(*getCurrentContext(), texToFbo0ShaderID); in render()
242 texToFbo1Shader.setUniforms(*getCurrentContext(), texToFbo1ShaderID); in render()
243 multiTexShader.setUniforms (*getCurrentContext(), multiTexShaderID); in render()
373 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
460 cubeTexShader.setUniforms(*getCurrentContext(), cubeTexShaderID); in render()
502 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
586 arrayTexShader.setUniforms(*getCurrentContext(), arrayTexShaderID); in render()
628 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
710 tdTexShader.setUniforms(*getCurrentContext(), tdTexShaderID); in render()
757 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
[all …]
Des3fFboRenderTest.cpp580 texToFboShader.setUniforms(context, texToFboShaderID); in render()
586 texToFboShader.setUniforms(context, texToFboShaderID); in render()
597 texFromFboShader.setUniforms(context, texFromFboShaderID); in render()
684 texShader.setUniforms(context, texShaderID); in render()
724 texShader.setUniforms(context, texShaderID); in render()
828 shader.setUniforms(context, shaderID); in render()
909 texShader.setUniforms(context, texShaderID); in render()
1146 texToFboShader.setUniforms (context, texToFboShaderID); in render()
1147 texFromFboShader.setUniforms(context, texFromFboShaderID); in render()
1298 texToFboShader.setUniforms (ctx, texToFboShaderID); in render()
[all …]
Des3fFboTestUtil.cpp341 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms() function in deqp::gles3::Functional::FboTestUtil::Texture2DShader
500 void TextureCubeShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms() function in deqp::gles3::Functional::FboTestUtil::TextureCubeShader
611 void Texture2DArrayShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms() function in deqp::gles3::Functional::FboTestUtil::Texture2DArrayShader
719 void Texture3DShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms() function in deqp::gles3::Functional::FboTestUtil::Texture3DShader
818 void DepthGradientShader::setUniforms (sglr::Context& ctx, deUint32 program, const float gradientMi… in setUniforms() function in deqp::gles3::Functional::FboTestUtil::DepthGradientShader
Des3fFboInvalidateTests.cpp288 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
380 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
644 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
655 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
1016 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
1027 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
Des3fShaderStructTests.cpp1342 …static void setUniforms (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoord… in init()
1345 …", DESCRIPTION, true, TEXTURES, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC, DE… in init()
1346 …, DESCRIPTION, false, TEXTURES, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC, DE… in init()
Des3fFramebufferBlitTests.cpp88 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
511 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
666 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
842 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
Des3fTextureUnitTests.cpp342 void setUniforms (sglr::Context& context, deUint32 program) const;
544 void MultiTexShader::setUniforms (sglr::Context& ctx, deUint32 program) const in setUniforms() function in deqp::gles3::Functional::MultiTexShader
1217 m_shader->setUniforms(context, shaderID); in render()
Des3fTextureSpecificationTests.cpp315 shader.setUniforms(*ctx, shaderID); in verifyTexture()
406 shader.setUniforms(*ctx, shaderID); in verifyTexture()
506 shader.setUniforms(*ctx, shaderID); in verifyTexture()
607 shader.setUniforms(*ctx, shaderID); in verifyTexture()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fFboTestUtil.hpp65 void setUniforms (sglr::Context& context, deUint32 program) const;
95 void setUniforms (sglr::Context& context, deUint32 program) const;
Des31fFboColorbufferTests.cpp141 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
235 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
332 arrayTexShader.setUniforms(*getCurrentContext(), arrayTexShaderID); in render()
Des31fFboTestUtil.cpp184 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms() function in deqp::gles31::Functional::FboTestUtil::Texture2DShader
359 void TextureCubeArrayShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms() function in deqp::gles31::Functional::FboTestUtil::TextureCubeArrayShader
Des31fTextureSpecificationTests.cpp294 shader.setUniforms(*ctx, shaderID); in verifyTexture()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderSwitchTests.cpp44 static void setUniforms(ShaderRenderCaseInstance& instance, const tcu::Vec4&) in setUniforms() function
171 type == SWITCHTYPE_UNIFORM ? setUniforms : DE_NULL)); in makeSwitchCase()
DvktShaderRenderStructTests.cpp150 …struct SetUniforms_##NAME { static void setUniforms (ShaderRenderCaseInstance& instance, const tcu… in init()
152 …"_vertex", DESCRIPTION, true, &Eval_##NAME::eval, &SetUniforms_##NAME::setUniforms, SHADER_SRC).re… in init()
153 …ragment", DESCRIPTION, false, &Eval_##NAME::eval, &SetUniforms_##NAME::setUniforms, SHADER_SRC).re… in init()
1249 …static void setUniforms (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) SET_UNI… in init()
1252 …E "_vertex", DESCRIPTION, true, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC).re… in init()
1253 …_fragment", DESCRIPTION, false, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC).re… in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderSwitchTests.cpp44 static void setUniforms(ShaderRenderCaseInstance& instance, const tcu::Vec4&) in setUniforms() function
171 type == SWITCHTYPE_UNIFORM ? setUniforms : DE_NULL)); in makeSwitchCase()
DvktShaderRenderStructTests.cpp150 …struct SetUniforms_##NAME { static void setUniforms (ShaderRenderCaseInstance& instance, const tcu… in init()
152 …"_vertex", DESCRIPTION, true, &Eval_##NAME::eval, &SetUniforms_##NAME::setUniforms, SHADER_SRC).re… in init()
153 …ragment", DESCRIPTION, false, &Eval_##NAME::eval, &SetUniforms_##NAME::setUniforms, SHADER_SRC).re… in init()
1249 …static void setUniforms (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) SET_UNI… in init()
1252 …E "_vertex", DESCRIPTION, true, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC).re… in init()
1253 …_fragment", DESCRIPTION, false, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC).re… in init()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderStructTests.cpp1206 … static void setUniforms(const glw::Functions& gl, deUint32 programID, \ in init()
1214 Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC)); \ in init()
1216 Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC)); \ in init()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderStructTests.cpp1338 …static void setUniforms (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoord… in init()
1341 …tex", DESCRIPTION, true, FLAGS, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC, DE… in init()
1342 …nt", DESCRIPTION, false, FLAGS, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC, DE… in init()
Des2fTextureUnitTests.cpp246 void setUniforms (sglr::Context& context, deUint32 program) const;
397 void MultiTexShader::setUniforms (sglr::Context& ctx, deUint32 program) const in setUniforms() function in deqp::gles2::Functional::MultiTexShader
912 m_shader->setUniforms(context, shaderID); in render()
Des2fTextureSpecificationTests.cpp191 void setUniforms (sglr::Context& ctx, deUint32 program) const in setUniforms() function in deqp::gles2::Functional::Tex2DShader
273 void setUniforms (sglr::Context& ctx, deUint32 program) const in setUniforms() function in deqp::gles2::Functional::TexCubeShader
576 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID); in renderTex2D()
603 shaders[face]->setUniforms(*getCurrentContext(), shaderID); in renderTexCube()