Searched refs:setupRenderPass (Results 1 – 7 of 7) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cTextureBarrierTests.cpp | 405 virtual void setupRenderPass(int testPass, int renderPass) = 0; 445 setupRenderPass(testPass, renderPass); in iterate() 459 setupRenderPass(testPass, renderPass); in iterate() 605 virtual void setupRenderPass(int testPass, int renderPass) in setupRenderPass() function in gl4cts::TextureBarrierTexelBlocksBase 828 virtual void setupRenderPass(int testPass, int renderPass) in setupRenderPass() function in gl4cts::TextureBarrierSameTexelRWBase
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlOpsRenderPass.h | 63 void setupRenderPass(const GrOpsRenderPass::LoadAndStoreInfo& colorInfo,
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D | GrMtlOpsRenderPass.mm | 33 this->setupRenderPass(colorInfo, stencilInfo); 237 void GrMtlOpsRenderPass::setupRenderPass( function
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/third_party/flutter/skia/src/gpu/mtl/ |
D | GrMtlGpuCommandBuffer.h | 98 void setupRenderPass(const GrGpuRTCommandBuffer::LoadAndStoreInfo& colorInfo,
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D | GrMtlGpuCommandBuffer.mm | 34 this->setupRenderPass(colorInfo, stencilInfo); 263 void GrMtlGpuRTCommandBuffer::setupRenderPass( function
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/fragment_shading_rate/ |
D | vktAttachmentRateTests.cpp | 1270 Move<VkRenderPass> setupRenderPass = buildRenderPass(m_params->srFormat); in runFragmentShaderMode() local 1272 …Move<VkPipeline> setupPipeline = buildGraphicsPipeline(0, *setupRenderPass, m_params->srFormat, … in runFragmentShaderMode() 1284 Move<VkFramebuffer> setupFramebuffer = buildFramebuffer(*setupRenderPass, setupAttachmentInfo); in runFragmentShaderMode() 1303 …startRendering(*cmdBuffer, *setupRenderPass, *setupFramebuffer, makeRect2D(srWidth, srHeight), set… in runFragmentShaderMode()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_shading_rate/ |
D | vktAttachmentRateTests.cpp | 1270 Move<VkRenderPass> setupRenderPass = buildRenderPass(m_params->srFormat); in runFragmentShaderMode() local 1272 …Move<VkPipeline> setupPipeline = buildGraphicsPipeline(0, *setupRenderPass, m_params->srFormat, … in runFragmentShaderMode() 1284 Move<VkFramebuffer> setupFramebuffer = buildFramebuffer(*setupRenderPass, setupAttachmentInfo); in runFragmentShaderMode() 1303 …startRendering(*cmdBuffer, *setupRenderPass, *setupFramebuffer, makeRect2D(srWidth, srHeight), set… in runFragmentShaderMode()
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