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Searched refs:sh_i (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_link_varyings.c3116 struct gl_linked_shader *const sh_i = prog->_LinkedShaders[i]; in link_varyings() local
3119 gl_nir_opt_dead_builtin_varyings(consts, api, prog, sh_i, sh_next, in link_varyings()
3124 reserved_varying_slot(sh_i, nir_var_shader_out); in link_varyings()
3128 if (!assign_final_varying_locations(consts, exts, mem_ctx, prog, sh_i, in link_varyings()
3134 if (sh_i != NULL) { in link_varyings()
3136 if (!check_against_output_limit(consts, api, prog, sh_i, slots_used)) in link_varyings()