Home
last modified time | relevance | path

Searched refs:shade (Results 1 – 25 of 67) sorted by relevance

123

/third_party/typescript/tests/baselines/reference/
DderivedClasses.types6 public shade() {
7 >shade : () => string
28 public shade() { return "some shade"; }
29 >shade : () => string
30 >"some shade" : "some shade"
41 public shade() {
42 >shade : () => string
70 r.shade();
71 >r.shade() : string
72 >r.shade : () => string
[all …]
DderivedClasses.symbols6 public shade() {
7 >shade : Symbol(Red.shade, Decl(derivedClasses.ts, 0, 25))
23 public shade() { return "some shade"; }
24 >shade : Symbol(Color.shade, Decl(derivedClasses.ts, 7, 13))
34 public shade() {
35 >shade : Symbol(Blue.shade, Decl(derivedClasses.ts, 12, 26))
56 r.shade();
57 >r.shade : Symbol(Red.shade, Decl(derivedClasses.ts, 0, 25))
59 >shade : Symbol(Red.shade, Decl(derivedClasses.ts, 0, 25))
66 b.shade();
[all …]
DderivedClasses.js3 public shade() { method in Red
10 public shade() { return "some shade"; } method in Color
16 public shade() { method in Blue
25 r.shade();
27 b.shade();
54 Red.prototype.shade = function () { method in Red
64 Color.prototype.shade = function () { return "some shade"; }; method in Color
73 Blue.prototype.shade = function () { method in Blue
82 r.shade();
84 b.shade();
DderivedClasses.errors.txt9 public shade() {
16 public shade() { return "some shade"; }
22 public shade() {
31 r.shade();
33 b.shade();
DcommentsdoNotEmitComments.js92 var shade: color = color.green; variable
136 var shade = 1;
175 declare var shade: color;
DcommentsdoNotEmitComments.symbols154 var shade: color = color.green;
155 >shade : Symbol(shade, Decl(commentsdoNotEmitComments.ts, 90, 3))
DcommentsdoNotEmitComments.types160 var shade: color = color.green;
161 >shade : color
/third_party/typescript/tests/cases/compiler/
DderivedClasses.ts2 public shade() { method in Red
9 public shade() { return "some shade"; } method in Color
15 public shade() { method in Blue
24 r.shade();
26 b.shade();
DcommentsdoNotEmitComments.ts95 var shade: color = color.green; variable
/third_party/gstreamer/gstplugins_bad/gst/audiovisualizers/
Dgstsynaescope.c109 guint *shade = scope->shade; in gst_synae_scope_init() local
126 shade[i] = i * 200 >> 8; in gst_synae_scope_init()
226 guint *shade = scope->shade; in gst_synae_scope_render() local
291 for (i = 1; br1 || br2; i++, br1 = shade[br1], br2 = shade[br2]) { in gst_synae_scope_render()
299 for (i = 1; br1 || br2; i++, br1 = shade[br1], br2 = shade[br2]) { in gst_synae_scope_render()
DREADME61 - have the usual shade and move operations
91 …ion=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! wavescope style=lines shade-amount=0x00080402 …
93 …on=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! spacescope style=lines shade-amount=0x00080402 …
94 …on=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! spacescope style=lines shade-amount=0x00080402 …
97 …/1.mp3 ! decodebin2 ! audioconvert ! spectrascope shader=fade-and-move-up shade-amount=0x00040302 …
99 … queue ! audioconvert ! synaesthesia ! ximagesink t. ! queue ! synaescope shade-amount=0x00040404 …
106shade-amount=0x00080402 ! alpha alpha=0.5 ! videomixer name=m background=black ! videoconvert ! ve…
Dgstsynaescope.h46 guint shade[256]; member
/third_party/skia/gm/
Dannotated_text.cpp31 SkPaint shade; in draw_url_annotated_text_with_box() local
32 shade.setColor(0x80346180); in draw_url_annotated_text_with_box()
33 canvas->drawRect(bounds, shade); in draw_url_annotated_text_with_box()
/third_party/flutter/skia/gm/
Dannotated_text.cpp31 SkPaint shade; in draw_url_annotated_text_with_box() local
32 shade.setColor(0x80346180); in draw_url_annotated_text_with_box()
33 canvas->drawRect(bounds, shade); in draw_url_annotated_text_with_box()
/third_party/mesa3d/src/gallium/drivers/softpipe/
Dsp_quad_pipe.c58 insert_stage_at_head( sp, sp->quad.shade ); in sp_build_quad_pipeline()
63 insert_stage_at_head( sp, sp->quad.shade ); in sp_build_quad_pipeline()
Dsp_context.c69 if (softpipe->quad.shade) in softpipe_destroy()
70 softpipe->quad.shade->destroy( softpipe->quad.shade ); in softpipe_destroy()
266 softpipe->quad.shade = sp_quad_shade_stage(softpipe); in softpipe_create_context()
Dsp_context.h150 struct quad_stage *shade; member
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_shadow_ambient.txt67 ( ambient + diffuseShade * diffuse) * decal + specular * shade
69 where diffuseShade = dimming + ( 1.0 - dimming ) * shade, and
70 shade is the result of the shadow test in [0,1]. dimming
73 If we limit shade to the range [<dimming>, 1] (where <dimming> is
DARB_provoking_vertex.txt155 The state required for flatshading is one bit for the shade mode,
158 quad primitives. The initial value of the shade mode is SMOOTH and
261 * shade mode, ShadeModel and the associated state,
527 same context as the shade model (GL_SHADE_MODEL) setting, and
528 the shade model state is part of the lighting attribute set.
/third_party/openGLES/extensions/ARB/
DARB_shadow_ambient.txt77 ( ambient + diffuseShade * diffuse) * decal + specular * shade
79 where diffuseShade = dimming + ( 1.0 - dimming ) * shade, and
80 shade is the result of the shadow test in [0,1]. dimming
83 If we limit shade to the range [<dimming>, 1] (where <dimming> is
DARB_provoking_vertex.txt165 The state required for flatshading is one bit for the shade mode,
168 quad primitives. The initial value of the shade mode is SMOOTH and
271 * shade mode, ShadeModel and the associated state,
537 same context as the shade model (GL_SHADE_MODEL) setting, and
538 the shade model state is part of the lighting attribute set.
/third_party/flutter/flutter/packages/flutter/lib/src/material/
Dcolors.dart27 /// The lightest shade.
30 /// The second lightest shade.
33 /// The third lightest shade.
36 /// The fourth lightest shade.
39 /// The fifth lightest shade.
42 /// The default shade.
45 /// The fourth darkest shade.
48 /// The third darkest shade.
51 /// The second darkest shade.
54 /// The darkest shade.
[all …]
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DColor.hpp53 static Color<T> shade(const Color<T> &c1, const Color<T> &c2, float d);
461 inline Color<T> Color<T>::shade(const Color<T> &c1, const Color<T> &c2, float d) in shade() function in sw::Color
/third_party/openGLES/extensions/QCOM/
DQCOM_texture_foveated2.txt71 shade pixel;
/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp287 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
511 SkPMColor SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shade( in shade() function in SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext
563 result[i] = shade(point, stitchData); in shadeSpan()

123