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Searched refs:shaderGL (Results 1 – 4 of 4) sorted by relevance

/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicImage2DHLSL.cpp828 gl::Shader *shaderGL = programData.getAttachedShader(shaderType); in OutputHLSLImage2DUniformGroup() local
829 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shaderGL); in OutputHLSLImage2DUniformGroup()
895 gl::Shader *shaderGL = programData.getAttachedShader(shaderType); in generateShaderForImage2DBindSignature() local
896 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shaderGL); in generateShaderForImage2DBindSignature()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicImage2DHLSL.cpp828 gl::Shader *shaderGL = programData.getAttachedShader(shaderType); in OutputHLSLImage2DUniformGroup() local
829 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shaderGL); in OutputHLSLImage2DUniformGroup()
895 gl::Shader *shaderGL = programData.getAttachedShader(shaderType); in generateShaderForImage2DBindSignature() local
896 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shaderGL); in generateShaderForImage2DBindSignature()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DProgramGL.cpp277 const ShaderGL *shaderGL = in link() local
279 if (shaderGL) in link()
281 mFunctions->attachShader(mProgramID, shaderGL->getShaderID()); in link()
451 const ShaderGL *shaderGL = in link() local
453 if (shaderGL) in link()
455 mFunctions->detachShader(mProgramID, shaderGL->getShaderID()); in link()
/third_party/vk-gl-cts/modules/glshared/
DglsLongStressCase.cpp238 static inline bool compileShader (const deUint32 shaderGL) in compileShader() argument
240 glCompileShader(shaderGL); in compileShader()
243 glGetShaderiv(shaderGL, GL_COMPILE_STATUS, &success); in compileShader()
258 static inline string getShaderInfoLog (const deUint32 shaderGL) in getShaderInfoLog() argument
262 glGetShaderiv(shaderGL, GL_INFO_LOG_LENGTH, &infoLogLen); in getShaderInfoLog()
264 glGetShaderInfoLog(shaderGL, (int)infoLog.size(), DE_NULL, &infoLog[0]); in getShaderInfoLog()