/third_party/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 65 GrGLuint shaderId; in GrGLCompileAndAttachShader() local 66 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader() 67 if (0 == shaderId) { in GrGLCompileAndAttachShader() 72 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &source, &sourceLength)); in GrGLCompileAndAttachShader() 75 GR_GL_CALL(gli, CompileShader(shaderId)); in GrGLCompileAndAttachShader() 82 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader() 86 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); in GrGLCompileAndAttachShader() 92 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get())); in GrGLCompileAndAttachShader() 95 GR_GL_CALL(gli, DeleteShader(shaderId)); in GrGLCompileAndAttachShader() 104 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader() [all …]
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D | GrGLProgramBuilder.cpp | 105 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders() local 111 if (!shaderId) { in compileAndAttachShaders() 115 *shaderIds->append() = shaderId; in compileAndAttachShaders()
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/third_party/flutter/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 72 GrGLuint shaderId; in GrGLCompileAndAttachShader() local 73 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader() 74 if (0 == shaderId) { in GrGLCompileAndAttachShader() 79 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &source, &sourceLength)); in GrGLCompileAndAttachShader() 82 GR_GL_CALL(gli, CompileShader(shaderId)); in GrGLCompileAndAttachShader() 91 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader() 95 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); in GrGLCompileAndAttachShader() 101 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get())); in GrGLCompileAndAttachShader() 104 GR_GL_CALL(gli, DeleteShader(shaderId)); in GrGLCompileAndAttachShader() 113 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader() [all …]
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D | GrGLProgramBuilder.cpp | 94 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders() local 100 if (!shaderId) { in compileAndAttachShaders() 104 *shaderIds->append() = shaderId; in compileAndAttachShaders()
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/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_vs.c | 166 SVGA3dShaderId shaderId = SVGA3D_INVALID_ID; in svga_reemit_vs_bindings() local 173 shaderId = svga->state.hw_draw.vs->id; in svga_reemit_vs_bindings() 183 gbshader, shaderId); in svga_reemit_vs_bindings()
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D | svga_cmd_vgpu10.c | 237 SVGA3dShaderId shaderId) in SVGA3D_vgpu10_SetShader() argument 246 swc->shader_relocation(swc, &cmd->shaderId, NULL, NULL, gbshader, 0); in SVGA3D_vgpu10_SetShader() 249 cmd->shaderId = shaderId; in SVGA3D_vgpu10_SetShader() 1070 SVGA3dShaderId shaderId, in SVGA3D_vgpu10_DefineAndBindShader() argument 1089 dcmd->shaderId = shaderId; in SVGA3D_vgpu10_DefineAndBindShader() 1104 bcmd->shid = shaderId; in SVGA3D_vgpu10_DefineAndBindShader() 1112 SVGA3dShaderId shaderId) in SVGA3D_vgpu10_DestroyShader() argument 1116 cmd->shaderId = shaderId; in SVGA3D_vgpu10_DestroyShader()
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D | svga_cmd.h | 360 SVGA3dShaderId shaderId); 606 SVGA3dShaderId shaderId); 611 SVGA3dShaderId shaderId,
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D | svga_winsys.h | 452 uint32 shaderId,
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/third_party/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_dx.h | 251 SVGA3dShaderId shaderId; member 1787 SVGA3dShaderId shaderId; member 1809 SVGA3dShaderId shaderId; member 2104 uint32 shaderId; member
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/third_party/mesa3d/src/gallium/winsys/svga/drm/ |
D | vmw_context.c | 702 uint32 shaderId, in vmw_svga_winsys_vgpu10_shader_create() argument 716 shader->shid = shaderId; in vmw_svga_winsys_vgpu10_shader_create()
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/third_party/mesa3d/src/gallium/drivers/svga/svgadump/ |
D | svga_dump.c | 1506 SVGA3D_DUMP_PARAMETER(shaderId, u); in SVGA3D_DUMP_HEADER() 1891 SVGA3D_DUMP_PARAMETER(shaderId, u); in SVGA3D_DUMP_HEADER() 1898 SVGA3D_DUMP_PARAMETER(shaderId, u); in SVGA3D_DUMP_HEADER()
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