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Searched refs:shaderId (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp65 GrGLuint shaderId; in GrGLCompileAndAttachShader() local
66 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader()
67 if (0 == shaderId) { in GrGLCompileAndAttachShader()
72 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &source, &sourceLength)); in GrGLCompileAndAttachShader()
75 GR_GL_CALL(gli, CompileShader(shaderId)); in GrGLCompileAndAttachShader()
82 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader()
86 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); in GrGLCompileAndAttachShader()
92 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get())); in GrGLCompileAndAttachShader()
95 GR_GL_CALL(gli, DeleteShader(shaderId)); in GrGLCompileAndAttachShader()
104 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader()
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DGrGLProgramBuilder.cpp105 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders() local
111 if (!shaderId) { in compileAndAttachShaders()
115 *shaderIds->append() = shaderId; in compileAndAttachShaders()
/third_party/flutter/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp72 GrGLuint shaderId; in GrGLCompileAndAttachShader() local
73 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader()
74 if (0 == shaderId) { in GrGLCompileAndAttachShader()
79 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &source, &sourceLength)); in GrGLCompileAndAttachShader()
82 GR_GL_CALL(gli, CompileShader(shaderId)); in GrGLCompileAndAttachShader()
91 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader()
95 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); in GrGLCompileAndAttachShader()
101 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get())); in GrGLCompileAndAttachShader()
104 GR_GL_CALL(gli, DeleteShader(shaderId)); in GrGLCompileAndAttachShader()
113 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader()
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DGrGLProgramBuilder.cpp94 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders() local
100 if (!shaderId) { in compileAndAttachShaders()
104 *shaderIds->append() = shaderId; in compileAndAttachShaders()
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_state_vs.c166 SVGA3dShaderId shaderId = SVGA3D_INVALID_ID; in svga_reemit_vs_bindings() local
173 shaderId = svga->state.hw_draw.vs->id; in svga_reemit_vs_bindings()
183 gbshader, shaderId); in svga_reemit_vs_bindings()
Dsvga_cmd_vgpu10.c237 SVGA3dShaderId shaderId) in SVGA3D_vgpu10_SetShader() argument
246 swc->shader_relocation(swc, &cmd->shaderId, NULL, NULL, gbshader, 0); in SVGA3D_vgpu10_SetShader()
249 cmd->shaderId = shaderId; in SVGA3D_vgpu10_SetShader()
1070 SVGA3dShaderId shaderId, in SVGA3D_vgpu10_DefineAndBindShader() argument
1089 dcmd->shaderId = shaderId; in SVGA3D_vgpu10_DefineAndBindShader()
1104 bcmd->shid = shaderId; in SVGA3D_vgpu10_DefineAndBindShader()
1112 SVGA3dShaderId shaderId) in SVGA3D_vgpu10_DestroyShader() argument
1116 cmd->shaderId = shaderId; in SVGA3D_vgpu10_DestroyShader()
Dsvga_cmd.h360 SVGA3dShaderId shaderId);
606 SVGA3dShaderId shaderId);
611 SVGA3dShaderId shaderId,
Dsvga_winsys.h452 uint32 shaderId,
/third_party/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h251 SVGA3dShaderId shaderId; member
1787 SVGA3dShaderId shaderId; member
1809 SVGA3dShaderId shaderId; member
2104 uint32 shaderId; member
/third_party/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_context.c702 uint32 shaderId, in vmw_svga_winsys_vgpu10_shader_create() argument
716 shader->shid = shaderId; in vmw_svga_winsys_vgpu10_shader_create()
/third_party/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c1506 SVGA3D_DUMP_PARAMETER(shaderId, u); in SVGA3D_DUMP_HEADER()
1891 SVGA3D_DUMP_PARAMETER(shaderId, u); in SVGA3D_DUMP_HEADER()
1898 SVGA3D_DUMP_PARAMETER(shaderId, u); in SVGA3D_DUMP_HEADER()