Searched refs:shaderInput (Results 1 – 2 of 2) sorted by relevance
361 SkPMColor4f shaderInput = origColor.makeOpaque().premul(); in skpaint_to_grpaint_impl() local362 shaderFP = GrFragmentProcessor::OverrideInput(std::move(shaderFP), shaderInput); in skpaint_to_grpaint_impl()
455 SkPMColor4f shaderInput = origColor.makeOpaque().premul(); in skpaint_to_grpaint_impl() local456 paintFP = GrFragmentProcessor::OverrideInput(std::move(paintFP), shaderInput); in skpaint_to_grpaint_impl()