Searched refs:shaderLanguage (Results 1 – 6 of 6) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/ |
D | vktTessellationWindingTests.cpp | 58 std::string getCaseName (const TessPrimitiveType primitiveType, const ShaderLanguage shaderLanguage… in getCaseName() argument 61 …str << getShaderLanguageName(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveTyp… in getCaseName() 199 const ShaderLanguage shaderLanguage, 217 const ShaderLanguage shaderLanguage, in WindingTest() argument 220 : TestCase (testCtx, getCaseName(primitiveType, shaderLanguage, winding, yFlip), "") in WindingTest() 223 , m_shaderLanguage (shaderLanguage) in WindingTest() 583 static const ShaderLanguage shaderLanguage[] = in populateWindingGroup() local 590 …for (int shaderLanguageNdx = 0; shaderLanguageNdx < DE_LENGTH_OF_ARRAY(shaderLanguage); ++shaderLa… in populateWindingGroup() 593 …TestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguage… in populateWindingGroup() 594 …TestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguage… in populateWindingGroup()
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D | vktTessellationFractionalSpacingTests.cpp | 105 ShaderLanguage shaderLanguage; member 108 TestParams(ShaderLanguage sl, SpacingMode sm) : shaderLanguage(sl), spacingMode(sm) {} in TestParams() 388 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL) in initPrograms() 517 …DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER… in test()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/ |
D | vktTessellationWindingTests.cpp | 58 std::string getCaseName (const TessPrimitiveType primitiveType, const ShaderLanguage shaderLanguage… in getCaseName() argument 61 …str << getShaderLanguageName(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveTyp… in getCaseName() 199 const ShaderLanguage shaderLanguage, 217 const ShaderLanguage shaderLanguage, in WindingTest() argument 220 : TestCase (testCtx, getCaseName(primitiveType, shaderLanguage, winding, yFlip), "") in WindingTest() 223 , m_shaderLanguage (shaderLanguage) in WindingTest() 583 static const ShaderLanguage shaderLanguage[] = in populateWindingGroup() local 590 …for (int shaderLanguageNdx = 0; shaderLanguageNdx < DE_LENGTH_OF_ARRAY(shaderLanguage); ++shaderLa… in populateWindingGroup() 593 …TestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguage… in populateWindingGroup() 594 …TestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguage… in populateWindingGroup()
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D | vktTessellationFractionalSpacingTests.cpp | 105 ShaderLanguage shaderLanguage; member 108 TestParams(ShaderLanguage sl, SpacingMode sm) : shaderLanguage(sl), spacingMode(sm) {} in TestParams() 388 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL) in initPrograms() 517 …DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER… in test()
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/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
D | vkShaderToSpirV.cpp | 252 …Messages getCompileFlags (const ShaderBuildOptions& buildOpts, const ShaderLanguage shaderLanguage) in getCompileFlags() argument 259 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in getCompileFlags() 267 …ources, const ShaderBuildOptions& buildOptions, const ShaderLanguage shaderLanguage, std::vector<d… in compileShaderToSpirV() argument 270 const EShMessages compileFlags = getCompileFlags(buildOptions, shaderLanguage); in compileShaderToSpirV() 323 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in compileShaderToSpirV() 369 …return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, bu… in compileGlslToSpirV() 374 …return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, bu… in compileHlslToSpirV()
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D | vkShaderProgram.hpp | 107 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_GLSL; member 117 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_HLSL; member
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