Searched refs:shaderOutputs (Results 1 – 5 of 5) sorted by relevance
/third_party/vk-gl-cts/framework/referencerenderer/ |
D | rrRenderer.cpp | 48 std::vector<GenericVec4> shaderOutputs; member 1126 …gle.v0->outputs, triangle.v1->outputs, triangle.v2->outputs, &buffers.shaderOutputs[0], &buffers.s… in rasterizePrimitive() 1168 …uffers.fragmentPackets[0], numRasterizedPackets, visibleFace, buffers.shaderOutputs, buffers.shade… in rasterizePrimitive() 1183 …hadingContext (line.v0->outputs, line.v1->outputs, DE_NULL, &buffers.shaderOutputs[0], &buffers.s… in rasterizePrimitive() 1221 …fragmentPackets[0], numRasterizedPackets, rr::FACETYPE_FRONT, buffers.shaderOutputs, buffers.shade… in rasterizePrimitive() 1249 …FragmentShadingContext shadingContext(point.v0->outputs, DE_NULL, DE_NULL, &buffers.shaderOutputs[… in rasterizePrimitive() 1286 …fragmentPackets[0], numRasterizedPackets, rr::FACETYPE_FRONT, buffers.shaderOutputs, buffers.shade… in rasterizePrimitive() 1306 std::vector<GenericVec4> shaderOutputs (maxFragmentPackets*4*numFragmentOutputs); in rasterize() local 1323 buffers.shaderOutputs.swap(shaderOutputs); in rasterize()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fSRGBDecodeTests.cpp | 783 std::ostringstream shaderOutputs; in genFragmentShader() local 840 …shaderOutputs << " fs_aColor0 = " << m_shaderFragmentParameters.functionName << functionParameters… in genFragmentShader() 846 shaderOutputs << " fs_aColor" << output << " = texelColor" << output << "; \n"; in genFragmentShader() 850 source << shaderOutputs.str(); in genFragmentShader()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 302 const auto &shaderOutputs = in link() local 304 for (const auto &output : shaderOutputs) in link()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 314 const auto &shaderOutputs = in link() local 316 for (const auto &output : shaderOutputs) in link()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.cpp | 330 const auto &shaderOutputs = fragmentShader->getActiveOutputVariables(); in AssignSecondaryOutputLocations() local 331 for (const auto &outputVar : shaderOutputs) in AssignSecondaryOutputLocations()
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