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Searched refs:shaderOutputs (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/framework/referencerenderer/
DrrRenderer.cpp48 std::vector<GenericVec4> shaderOutputs; member
1126 …gle.v0->outputs, triangle.v1->outputs, triangle.v2->outputs, &buffers.shaderOutputs[0], &buffers.s… in rasterizePrimitive()
1168 …uffers.fragmentPackets[0], numRasterizedPackets, visibleFace, buffers.shaderOutputs, buffers.shade… in rasterizePrimitive()
1183 …hadingContext (line.v0->outputs, line.v1->outputs, DE_NULL, &buffers.shaderOutputs[0], &buffers.s… in rasterizePrimitive()
1221 …fragmentPackets[0], numRasterizedPackets, rr::FACETYPE_FRONT, buffers.shaderOutputs, buffers.shade… in rasterizePrimitive()
1249 …FragmentShadingContext shadingContext(point.v0->outputs, DE_NULL, DE_NULL, &buffers.shaderOutputs[… in rasterizePrimitive()
1286 …fragmentPackets[0], numRasterizedPackets, rr::FACETYPE_FRONT, buffers.shaderOutputs, buffers.shade… in rasterizePrimitive()
1306 std::vector<GenericVec4> shaderOutputs (maxFragmentPackets*4*numFragmentOutputs); in rasterize() local
1323 buffers.shaderOutputs.swap(shaderOutputs); in rasterize()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fSRGBDecodeTests.cpp783 std::ostringstream shaderOutputs; in genFragmentShader() local
840shaderOutputs << " fs_aColor0 = " << m_shaderFragmentParameters.functionName << functionParameters… in genFragmentShader()
846 shaderOutputs << " fs_aColor" << output << " = texelColor" << output << "; \n"; in genFragmentShader()
850 source << shaderOutputs.str(); in genFragmentShader()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DProgramGL.cpp302 const auto &shaderOutputs = in link() local
304 for (const auto &output : shaderOutputs) in link()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DProgramGL.cpp314 const auto &shaderOutputs = in link() local
316 for (const auto &output : shaderOutputs) in link()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp330 const auto &shaderOutputs = fragmentShader->getActiveOutputVariables(); in AssignSecondaryOutputLocations() local
331 for (const auto &outputVar : shaderOutputs) in AssignSecondaryOutputLocations()