/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/ |
D | vktDynamicStateTestCaseUtil.hpp | 63 const ShaderMap& shaderPaths) in InstanceFactory() argument 66 , m_shaderPaths (shaderPaths) in InstanceFactory() 73 const ShaderMap& shaderPaths, const Support& support) in InstanceFactory() argument 76 , m_shaderPaths (shaderPaths) in InstanceFactory()
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D | vktDynamicStateCBTests.cpp | 224 ShaderMap shaderPaths(pathsBase); in init() local 225 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 226 …tants", "Check if blend constants are working properly", m_pipelineConstructionType, shaderPaths)); in init() 230 ShaderMap shaderPaths(pathsBase); in init() local 231 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init() 232 …nts are working properly in mesh shaders", m_pipelineConstructionType, shaderPaths, checkMeshShade… in init()
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D | vktDynamicStateClearTests.cpp | 418 ShaderMap shaderPaths; in init() local 419 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 420 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init() 422 …clear", "Clear attachment after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init() 423 …tCtx, "blit", "Blit image after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init() 424 …tCtx, "copy", "Copy image after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init() 425 …"resolve", "Resolve image after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init()
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D | vktDynamicStateVPTests.cpp | 469 ShaderMap shaderPaths(basePaths); in init() local 477 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init() 487 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 491 …ice bigger than screen size" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init() 492 …om-left part of the surface" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init() 496 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetchViewportArray.mesh"; in init() 501 shaderPaths[glu::SHADERTYPE_GEOMETRY] = "vulkan/dynamic_state/ViewportArray.geom"; in init() 504 …iple viewports and scissors" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init()
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D | vktDynamicStateGeneralTests.cpp | 469 ShaderMap shaderPaths (basePaths); in init() local 477 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init() 487 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 491 …nt VP states (scissor test)" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init() 492 … for pipeline configuration" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init() 494 …nd states are persistent across pipelines" + descSuffix, m_pipelineConstructionType, shaderPaths)); in init()
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D | vktDynamicStateRSTests.cpp | 1207 ShaderMap shaderPaths(basePaths); in init() local 1217 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init() 1224 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 1227 …st depth bias functionality" + descSuffix, m_pipelineConstructionType, shaderPaths, (isMesh ? chec… in init() 1228 …th bias clamp functionality" + descSuffix, m_pipelineConstructionType, shaderPaths, (isMesh ? chec… in init() 1230 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetchLines.mesh"; in init() 1231 … defined by physical device" + descSuffix, m_pipelineConstructionType, shaderPaths, (isMesh ? chec… in init()
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D | vktDynamicStateDSTests.cpp | 1296 ShaderMap shaderPaths (basePaths); in init() local 1305 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init() 1315 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 1319 …Perform depth bounds test 1" + descSuffix, m_pipelineConstructionType, shaderPaths, depthBoundsChe… in init() 1320 …Perform depth bounds test 1" + descSuffix, m_pipelineConstructionType, shaderPaths, depthBoundsChe… in init() 1325 …rform advanced stencil test" + descSuffix, m_pipelineConstructionType, shaderPaths, meshSupportChe… in init()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateTestCaseUtil.hpp | 63 const ShaderMap& shaderPaths) in InstanceFactory() argument 66 , m_shaderPaths (shaderPaths) in InstanceFactory() 73 const ShaderMap& shaderPaths, const Support& support) in InstanceFactory() argument 76 , m_shaderPaths (shaderPaths) in InstanceFactory()
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D | vktDynamicStateCBTests.cpp | 224 ShaderMap shaderPaths(pathsBase); in init() local 225 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 226 …tants", "Check if blend constants are working properly", m_pipelineConstructionType, shaderPaths)); in init() 230 ShaderMap shaderPaths(pathsBase); in init() local 231 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init() 232 …nts are working properly in mesh shaders", m_pipelineConstructionType, shaderPaths, checkMeshShade… in init()
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D | vktDynamicStateClearTests.cpp | 418 ShaderMap shaderPaths; in init() local 419 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 420 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init() 422 …clear", "Clear attachment after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init() 423 …tCtx, "blit", "Blit image after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init() 424 …tCtx, "copy", "Copy image after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init() 425 …"resolve", "Resolve image after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init()
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D | vktDynamicStateVPTests.cpp | 469 ShaderMap shaderPaths(basePaths); in init() local 477 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init() 487 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 491 …ice bigger than screen size" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init() 492 …om-left part of the surface" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init() 496 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetchViewportArray.mesh"; in init() 501 shaderPaths[glu::SHADERTYPE_GEOMETRY] = "vulkan/dynamic_state/ViewportArray.geom"; in init() 504 …iple viewports and scissors" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init()
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D | vktDynamicStateGeneralTests.cpp | 469 ShaderMap shaderPaths (basePaths); in init() local 477 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init() 487 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 491 …nt VP states (scissor test)" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init() 492 … for pipeline configuration" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init() 494 …nd states are persistent across pipelines" + descSuffix, m_pipelineConstructionType, shaderPaths)); in init()
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D | vktDynamicStateRSTests.cpp | 1207 ShaderMap shaderPaths(basePaths); in init() local 1217 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init() 1224 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 1227 …st depth bias functionality" + descSuffix, m_pipelineConstructionType, shaderPaths, (isMesh ? chec… in init() 1228 …th bias clamp functionality" + descSuffix, m_pipelineConstructionType, shaderPaths, (isMesh ? chec… in init() 1230 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetchLines.mesh"; in init() 1231 … defined by physical device" + descSuffix, m_pipelineConstructionType, shaderPaths, (isMesh ? chec… in init()
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D | vktDynamicStateDSTests.cpp | 1296 ShaderMap shaderPaths (basePaths); in init() local 1305 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init() 1315 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 1319 …Perform depth bounds test 1" + descSuffix, m_pipelineConstructionType, shaderPaths, depthBoundsChe… in init() 1320 …Perform depth bounds test 1" + descSuffix, m_pipelineConstructionType, shaderPaths, depthBoundsChe… in init() 1325 …rform advanced stencil test" + descSuffix, m_pipelineConstructionType, shaderPaths, meshSupportChe… in init()
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