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Searched refs:shaderPaths (Results 1 – 14 of 14) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
DvktDynamicStateTestCaseUtil.hpp63 const ShaderMap& shaderPaths) in InstanceFactory() argument
66 , m_shaderPaths (shaderPaths) in InstanceFactory()
73 const ShaderMap& shaderPaths, const Support& support) in InstanceFactory() argument
76 , m_shaderPaths (shaderPaths) in InstanceFactory()
DvktDynamicStateCBTests.cpp224 ShaderMap shaderPaths(pathsBase); in init() local
225 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
226 …tants", "Check if blend constants are working properly", m_pipelineConstructionType, shaderPaths)); in init()
230 ShaderMap shaderPaths(pathsBase); in init() local
231 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init()
232 …nts are working properly in mesh shaders", m_pipelineConstructionType, shaderPaths, checkMeshShade… in init()
DvktDynamicStateClearTests.cpp418 ShaderMap shaderPaths; in init() local
419 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
420 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
422 …clear", "Clear attachment after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init()
423 …tCtx, "blit", "Blit image after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init()
424 …tCtx, "copy", "Copy image after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init()
425 …"resolve", "Resolve image after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init()
DvktDynamicStateVPTests.cpp469 ShaderMap shaderPaths(basePaths); in init() local
477 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init()
487 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
491 …ice bigger than screen size" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init()
492 …om-left part of the surface" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init()
496 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetchViewportArray.mesh"; in init()
501 shaderPaths[glu::SHADERTYPE_GEOMETRY] = "vulkan/dynamic_state/ViewportArray.geom"; in init()
504 …iple viewports and scissors" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init()
DvktDynamicStateGeneralTests.cpp469 ShaderMap shaderPaths (basePaths); in init() local
477 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init()
487 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
491 …nt VP states (scissor test)" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init()
492 … for pipeline configuration" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init()
494 …nd states are persistent across pipelines" + descSuffix, m_pipelineConstructionType, shaderPaths)); in init()
DvktDynamicStateRSTests.cpp1207 ShaderMap shaderPaths(basePaths); in init() local
1217 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init()
1224 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
1227 …st depth bias functionality" + descSuffix, m_pipelineConstructionType, shaderPaths, (isMesh ? chec… in init()
1228 …th bias clamp functionality" + descSuffix, m_pipelineConstructionType, shaderPaths, (isMesh ? chec… in init()
1230 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetchLines.mesh"; in init()
1231 … defined by physical device" + descSuffix, m_pipelineConstructionType, shaderPaths, (isMesh ? chec… in init()
DvktDynamicStateDSTests.cpp1296 ShaderMap shaderPaths (basePaths); in init() local
1305 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init()
1315 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
1319 …Perform depth bounds test 1" + descSuffix, m_pipelineConstructionType, shaderPaths, depthBoundsChe… in init()
1320 …Perform depth bounds test 1" + descSuffix, m_pipelineConstructionType, shaderPaths, depthBoundsChe… in init()
1325 …rform advanced stencil test" + descSuffix, m_pipelineConstructionType, shaderPaths, meshSupportChe… in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateTestCaseUtil.hpp63 const ShaderMap& shaderPaths) in InstanceFactory() argument
66 , m_shaderPaths (shaderPaths) in InstanceFactory()
73 const ShaderMap& shaderPaths, const Support& support) in InstanceFactory() argument
76 , m_shaderPaths (shaderPaths) in InstanceFactory()
DvktDynamicStateCBTests.cpp224 ShaderMap shaderPaths(pathsBase); in init() local
225 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
226 …tants", "Check if blend constants are working properly", m_pipelineConstructionType, shaderPaths)); in init()
230 ShaderMap shaderPaths(pathsBase); in init() local
231 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init()
232 …nts are working properly in mesh shaders", m_pipelineConstructionType, shaderPaths, checkMeshShade… in init()
DvktDynamicStateClearTests.cpp418 ShaderMap shaderPaths; in init() local
419 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
420 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
422 …clear", "Clear attachment after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init()
423 …tCtx, "blit", "Blit image after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init()
424 …tCtx, "copy", "Copy image after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init()
425 …"resolve", "Resolve image after setting dynamic states", m_pipelineConstructionType, shaderPaths)); in init()
DvktDynamicStateVPTests.cpp469 ShaderMap shaderPaths(basePaths); in init() local
477 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init()
487 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
491 …ice bigger than screen size" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init()
492 …om-left part of the surface" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init()
496 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetchViewportArray.mesh"; in init()
501 shaderPaths[glu::SHADERTYPE_GEOMETRY] = "vulkan/dynamic_state/ViewportArray.geom"; in init()
504 …iple viewports and scissors" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init()
DvktDynamicStateGeneralTests.cpp469 ShaderMap shaderPaths (basePaths); in init() local
477 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init()
487 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
491 …nt VP states (scissor test)" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init()
492 … for pipeline configuration" + descSuffix, m_pipelineConstructionType, shaderPaths, checkSupportFu… in init()
494 …nd states are persistent across pipelines" + descSuffix, m_pipelineConstructionType, shaderPaths)); in init()
DvktDynamicStateRSTests.cpp1207 ShaderMap shaderPaths(basePaths); in init() local
1217 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init()
1224 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
1227 …st depth bias functionality" + descSuffix, m_pipelineConstructionType, shaderPaths, (isMesh ? chec… in init()
1228 …th bias clamp functionality" + descSuffix, m_pipelineConstructionType, shaderPaths, (isMesh ? chec… in init()
1230 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetchLines.mesh"; in init()
1231 … defined by physical device" + descSuffix, m_pipelineConstructionType, shaderPaths, (isMesh ? chec… in init()
DvktDynamicStateDSTests.cpp1296 ShaderMap shaderPaths (basePaths); in init() local
1305 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; in init()
1315 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
1319 …Perform depth bounds test 1" + descSuffix, m_pipelineConstructionType, shaderPaths, depthBoundsChe… in init()
1320 …Perform depth bounds test 1" + descSuffix, m_pipelineConstructionType, shaderPaths, depthBoundsChe… in init()
1325 …rform advanced stencil test" + descSuffix, m_pipelineConstructionType, shaderPaths, meshSupportChe… in init()