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Searched refs:shaderSrc (Results 1 – 15 of 15) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderFunctionTests.cpp94 …erEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<… in createStructCase() argument
137 …description, isVertexCase, evalFunc, setupUniforms, tcu::StringTemplate(shaderSrc.str()).specializ… in createStructCase()
139 …ertexCase, evalFunc, setupUniforms, defaultVertSrc, tcu::StringTemplate(shaderSrc.str()).specializ… in createStructCase()
Des2fShaderStructTests.cpp156 …erEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<… in createStructCase() argument
197 …scription, isVertexCase, flags, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specializ… in createStructCase()
199 …texCase, flags, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specializ… in createStructCase()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderFunctionTests.cpp103 …erEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<… in createStructCase() argument
152 …sVertexCase, usesTextures, evalFunc, setupUniforms, tcu::StringTemplate(shaderSrc.str()).specializ… in createStructCase()
154 …sTextures, evalFunc, setupUniforms, defaultVertSrc, tcu::StringTemplate(shaderSrc.str()).specializ… in createStructCase()
Des3fShaderStructTests.cpp118 …erEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<… in createStructCase() argument
166 …on, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specializ… in createStructCase()
168 …, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specializ… in createStructCase()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderFunctionTests.cpp116 const LineStream& shaderSrc) in createStructCase() argument
165 tcu::StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), in createStructCase()
170 tcu::StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); in createStructCase()
DglcShaderStructTests.cpp130 const LineStream& shaderSrc) in createStructCase() argument
175 StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), in createStructCase()
180 StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); in createStructCase()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/memory_model/
DvktMemoryModelPadding.cpp176 std::ostringstream shaderSrc; in initPrograms() local
177 shaderSrc in initPrograms()
217 programCollection.glslSources.add("comp") << glu::ComputeSource(shaderSrc.str()); in initPrograms()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/memory_model/
DvktMemoryModelPadding.cpp176 std::ostringstream shaderSrc; in initPrograms() local
177 shaderSrc in initPrograms()
217 programCollection.glslSources.add("comp") << glu::ComputeSource(shaderSrc.str()); in initPrograms()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fNegativeShaderStorageTests.cpp189 const std::string shaderSrc = genBlockSource(ctx, (maxSSBlocks), glShaderType); in genMaxSSBlocksSource() local
191 sources.sources[getGLUShaderType(glShaderType)].push_back(shaderSrc); in genMaxSSBlocksSource()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cSeparateShaderObjsTests.cpp694 const char* shaderSrc[1]; in iterate() local
709 shaderSrc[0] = vtx.c_str(); in iterate()
710 programVtx = gl.createShaderProgramv(GL_VERTEX_SHADER, 1, shaderSrc); in iterate()
722 shaderSrc[0] = frag.c_str(); in iterate()
723 programFrag = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, shaderSrc); in iterate()
1891 const char* shaderSrc[1]; in iterate() local
1901 shaderSrc[0] = &shaderbuf[0]; in iterate()
1902 programA = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, shaderSrc); in iterate()
1903 programB = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, shaderSrc); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/
DvktSynchronizationWin32KeyedMutexTests.cpp979 void createShaders (const char* shaderSrc, in createShaders() argument
994 d3dx11CompileShader(shaderSrc, vsEntryPoint, vsShaderModel, &pVSBlob); in createShaders()
1011 d3dx11CompileShader(shaderSrc, psEntryPoint, psShaderModel, &pPSBlob); in createShaders()
1019 d3dCompileShader(shaderSrc, vsEntryPoint, vsShaderModel, &pVSBlob); in createShaders()
1036 d3dCompileShader(shaderSrc, psEntryPoint, psShaderModel, &pPSBlob); in createShaders()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationWin32KeyedMutexTests.cpp979 void createShaders (const char* shaderSrc, in createShaders() argument
994 d3dx11CompileShader(shaderSrc, vsEntryPoint, vsShaderModel, &pVSBlob); in createShaders()
1011 d3dx11CompileShader(shaderSrc, psEntryPoint, psShaderModel, &pPSBlob); in createShaders()
1019 d3dCompileShader(shaderSrc, vsEntryPoint, vsShaderModel, &pVSBlob); in createShaders()
1036 d3dCompileShader(shaderSrc, psEntryPoint, psShaderModel, &pPSBlob); in createShaders()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderStructTests.cpp74 …l isVertexCase, ShaderEvalFunc evalFunc, UniformSetupFunc uniformFunc, const LineStream& shaderSrc) in createStructCase() argument
111 vertSrc = tcu::StringTemplate(shaderSrc.str()).specialize(spParams); in createStructCase()
125 fragSrc = tcu::StringTemplate(shaderSrc.str()).specialize(spParams); in createStructCase()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderStructTests.cpp74 …l isVertexCase, ShaderEvalFunc evalFunc, UniformSetupFunc uniformFunc, const LineStream& shaderSrc) in createStructCase() argument
111 vertSrc = tcu::StringTemplate(shaderSrc.str()).specialize(spParams); in createStructCase()
125 fragSrc = tcu::StringTemplate(shaderSrc.str()).specialize(spParams); in createStructCase()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp888 const char* shaderSrc = m_vertex.c_str(); in iterate() local
895 gl.shaderSource(m_glslShaderId, 1, &shaderSrc, &shaderLen); in iterate()