Searched refs:shaderStorageBlockSupported (Results 1 – 1 of 1) sorted by relevance
1003 int shaderStorageBlockSupported = -1; in setup() local1007 …RTEX_SHADER_STORAGE_BLOCKS : GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &shaderStorageBlockSupported)); in setup()1009 if (shaderStorageBlockSupported < (int)m_buffers.size()) in setup()1010 … de::toString((int)m_buffers.size()) + ", got " + de::toString(shaderStorageBlockSupported)).c_str… in setup()