Searched refs:shaderTypeStr (Results 1 – 1 of 1) sorted by relevance
1005 …string shaderTypeStr = isVertex ? "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" : "GL_MAX_FRAGMENT_SHADER_… in setup() local1010 …TCU_THROW(NotSupportedError, ("Test requires " + shaderTypeStr + " >= " + de::toString((int)m_buff… in setup()