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Searched refs:shader_code (Results 1 – 14 of 14) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp894 std::string shader_code[N_FUNCTIONAL_TEST_SHADER_STAGES]; in prepareProgram() local
912 shader_code[i] = shader_templates[i]; in prepareProgram()
916 Utils::replaceToken("TYPE", position, type, shader_code[i]); in prepareProgram()
917 Utils::replaceToken("SAMPLER_DEFINITION", position, sampler_definition, shader_code[i]); in prepareProgram()
922 Utils::replaceToken("SAMPLER_DEFINITION", position, sampler_definition, shader_code[i]); in prepareProgram()
923 Utils::replaceToken("EXPECTED_VALUE", position, expected_value, shader_code[i]); in prepareProgram()
928 Utils::createAndBuildProgram(m_context, 0 /* cs_code */, shader_code[0].c_str() /* fs_code */, in prepareProgram()
929 shader_code[1].c_str() /* gs_code */, shader_code[2].c_str() /* tcs_code */, in prepareProgram()
930 shader_code[3].c_str() /* tes_code */, shader_code[4].c_str() /* vs_code */); in prepareProgram()
Dgl3cGLSLnoperspectiveTests.cpp42 void compile_shader(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) in compile_shader() argument
51 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile_shader()
82 << tcu::TestLog::KernelSource(shader_code); in compile_shader()
Dgl3cGPUShader5Tests.hpp73 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
Dgl3cGPUShader5Tests.cpp133 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile()
142 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile()
173 << shader_code << tcu::TestLog::EndMessage; in compile()
Dgl3cTextureSwizzleTests.hpp54 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
Dgl3cClipDistance.cpp1269 const glw::GLenum shader_type, const glw::GLchar* const* shader_code) in compileShader() argument
1273 if (shader_code != DE_NULL) in compileShader()
1283 m_gl.shaderSource(shader.shader_id, 1, shader_code, NULL); in compileShader()
Dgl3cClipDistance.hpp104 …pilationStatus compileShader(const glw::GLenum shader_type, const glw::GLchar* const* shader_code);
Dgl4cGPUShaderFP64Tests.hpp58 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
707 void compile(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) const;
Dgl3cTextureSwizzleTests.cpp2040 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile()
2049 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile()
2080 << shader_code << tcu::TestLog::EndMessage; in compile()
Dgl4cShaderSubroutineTests.hpp95 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
Dgl4cGPUShaderFP64Tests.cpp215 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile()
224 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile()
255 << shader_code << tcu::TestLog::EndMessage; in compile()
4763 const glw::GLchar* shader_code) const in compile()
4772 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile()
4803 << shader_code << tcu::TestLog::EndMessage; in compile()
Dgl4cShaderSubroutineTests.cpp330 void Utils::program::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile()
339 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile()
370 << shader_code << tcu::TestLog::EndMessage; in compile()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferPrecision.cpp221 std::string shader_code = specializeShader(parts_count, sh_code_parts); in verifyShaderCompilationStatus() local
222 const char* shader_code_ptr = shader_code.c_str(); in verifyShaderCompilationStatus()
249 << shader_code << "\n\n did compile with result different than expected:\n" in verifyShaderCompilationStatus()
/third_party/gstreamer/gstplugins_bad/sys/d3d11/
Dgstd3d11converter.cpp1516 gchar *shader_code = NULL; in gst_d3d11_color_convert_setup_shader() local
1537 shader_code = g_strdup_printf (templ_pixel_shader, in gst_d3d11_color_convert_setup_shader()
1546 ret = gst_d3d11_create_pixel_shader (device, shader_code, &ps[i]); in gst_d3d11_color_convert_setup_shader()
1547 g_free (shader_code); in gst_d3d11_color_convert_setup_shader()