/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.cpp | 894 std::string shader_code[N_FUNCTIONAL_TEST_SHADER_STAGES]; in prepareProgram() local 912 shader_code[i] = shader_templates[i]; in prepareProgram() 916 Utils::replaceToken("TYPE", position, type, shader_code[i]); in prepareProgram() 917 Utils::replaceToken("SAMPLER_DEFINITION", position, sampler_definition, shader_code[i]); in prepareProgram() 922 Utils::replaceToken("SAMPLER_DEFINITION", position, sampler_definition, shader_code[i]); in prepareProgram() 923 Utils::replaceToken("EXPECTED_VALUE", position, expected_value, shader_code[i]); in prepareProgram() 928 Utils::createAndBuildProgram(m_context, 0 /* cs_code */, shader_code[0].c_str() /* fs_code */, in prepareProgram() 929 shader_code[1].c_str() /* gs_code */, shader_code[2].c_str() /* tcs_code */, in prepareProgram() 930 shader_code[3].c_str() /* tes_code */, shader_code[4].c_str() /* vs_code */); in prepareProgram()
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D | gl3cGLSLnoperspectiveTests.cpp | 42 void compile_shader(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) in compile_shader() argument 51 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile_shader() 82 << tcu::TestLog::KernelSource(shader_code); in compile_shader()
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D | gl3cGPUShader5Tests.hpp | 73 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
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D | gl3cGPUShader5Tests.cpp | 133 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() 142 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile() 173 << shader_code << tcu::TestLog::EndMessage; in compile()
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D | gl3cTextureSwizzleTests.hpp | 54 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
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D | gl3cClipDistance.cpp | 1269 const glw::GLenum shader_type, const glw::GLchar* const* shader_code) in compileShader() argument 1273 if (shader_code != DE_NULL) in compileShader() 1283 m_gl.shaderSource(shader.shader_id, 1, shader_code, NULL); in compileShader()
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D | gl3cClipDistance.hpp | 104 …pilationStatus compileShader(const glw::GLenum shader_type, const glw::GLchar* const* shader_code);
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D | gl4cGPUShaderFP64Tests.hpp | 58 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const; 707 void compile(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) const;
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D | gl3cTextureSwizzleTests.cpp | 2040 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() 2049 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile() 2080 << shader_code << tcu::TestLog::EndMessage; in compile()
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D | gl4cShaderSubroutineTests.hpp | 95 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
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D | gl4cGPUShaderFP64Tests.cpp | 215 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() 224 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile() 255 << shader_code << tcu::TestLog::EndMessage; in compile() 4763 const glw::GLchar* shader_code) const in compile() 4772 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile() 4803 << shader_code << tcu::TestLog::EndMessage; in compile()
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D | gl4cShaderSubroutineTests.cpp | 330 void Utils::program::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() 339 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile() 370 << shader_code << tcu::TestLog::EndMessage; in compile()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferPrecision.cpp | 221 std::string shader_code = specializeShader(parts_count, sh_code_parts); in verifyShaderCompilationStatus() local 222 const char* shader_code_ptr = shader_code.c_str(); in verifyShaderCompilationStatus() 249 << shader_code << "\n\n did compile with result different than expected:\n" in verifyShaderCompilationStatus()
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/third_party/gstreamer/gstplugins_bad/sys/d3d11/ |
D | gstd3d11converter.cpp | 1516 gchar *shader_code = NULL; in gst_d3d11_color_convert_setup_shader() local 1537 shader_code = g_strdup_printf (templ_pixel_shader, in gst_d3d11_color_convert_setup_shader() 1546 ret = gst_d3d11_create_pixel_shader (device, shader_code, &ps[i]); in gst_d3d11_color_convert_setup_shader() 1547 g_free (shader_code); in gst_d3d11_color_convert_setup_shader()
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