Searched refs:shader_es (Results 1 – 1 of 1) sorted by relevance
1289 struct si_shader shader_es = {}; in si_llvm_compile_shader() local1290 shader_es.selector = es; in si_llvm_compile_shader()1291 shader_es.key.ge.part.vs.prolog = shader->key.ge.part.gs.vs_prolog; in si_llvm_compile_shader()1292 shader_es.key.ge.as_es = 1; in si_llvm_compile_shader()1293 shader_es.key.ge.as_ngg = shader->key.ge.as_ngg; in si_llvm_compile_shader()1294 shader_es.key.ge.mono = shader->key.ge.mono; in si_llvm_compile_shader()1295 shader_es.key.ge.opt = shader->key.ge.opt; in si_llvm_compile_shader()1296 shader_es.key.ge.opt.inline_uniforms = false; /* only GS can inline uniforms */ in si_llvm_compile_shader()1298 shader_es.key.ge.opt.kill_outputs = 0; in si_llvm_compile_shader()1299 shader_es.is_monolithic = true; in si_llvm_compile_shader()[all …]