Searched refs:shader_id_bm (Results 1 – 3 of 3) sorted by relevance
640 variant->id = util_bitmask_add(svga->shader_id_bm); in define_gb_shader_vgpu10()682 util_bitmask_clear(svga->shader_id_bm, variant->id); in define_gb_shader_vgpu10()712 variant->id = util_bitmask_add(svga->shader_id_bm); in svga_define_shader()727 util_bitmask_clear(svga->shader_id_bm, variant->id); in svga_define_shader()819 util_bitmask_clear(svga->shader_id_bm, variant->id); in svga_destroy_shader_variant()831 util_bitmask_clear(svga->shader_id_bm, variant->id); in svga_destroy_shader_variant()
107 util_bitmask_destroy(svga->shader_id_bm); in svga_destroy()230 if (!(svga->shader_id_bm = util_bitmask_create())) in svga_context_create()387 util_bitmask_destroy(svga->shader_id_bm); in svga_context_create()
627 struct util_bitmask *shader_id_bm; member