Searched refs:shader_id_tc (Results 1 – 1 of 1) sorted by relevance
3025 glw::GLint shader_id_tc = 0; in iterate() local3028 … gl.getProgramPipelineiv(run.pipeline_object_id, m_glExtTokens.TESS_CONTROL_SHADER, &shader_id_tc); in iterate()3034 if ((glw::GLuint)shader_id_tc != run.tc_program_id) in iterate()