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Searched refs:shader_map (Results 1 – 7 of 7) sorted by relevance

/third_party/vk-gl-cts/external/amber/src/src/
Dexecutor.cc34 const ShaderMap& shader_map, in CompileShaders() argument
47 std::tie(r, data) = sc.Compile(pipeline.get(), &shader_info, shader_map); in CompileShaders()
59 const ShaderMap& shader_map, in Execute() argument
65 Result r = CompileShaders(script, shader_map, options); in Execute()
Dshader_compiler.cc66 const ShaderMap& shader_map) const { in Compile()
73 auto it = shader_map.find(key); in Compile()
74 if (it != shader_map.end()) { in Compile()
Dexecutor.h44 const ShaderMap& shader_map,
Dshader_compiler.h58 const ShaderMap& shader_map) const;
/third_party/vk-gl-cts/external/amber/src/android_sample/jni/
Damber_script.h33 amber::ShaderMap shader_map; member
Dmain.cc56 r = am.ExecuteWithShaderData(&recipe, amber_options, info.shader_map); in amber_sample_main()
Damber_script.cc92 info.shader_map[id] = shader_content; in LoadAllScriptsFromAsset()