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Searched refs:shader_pointers_dirty (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_descriptors.c2046 sctx->shader_pointers_dirty |= in si_mark_shader_pointers_dirty()
2066 sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS); in si_shader_pointers_mark_dirty()
2158 unsigned mask = sctx->shader_pointers_dirty & (pointer_mask); \
2220 if (sctx->shader_pointers_dirty & (1 << SI_DESCS_INTERNAL)) { in si_emit_graphics_shader_pointers()
2244 sctx->shader_pointers_dirty &= ~u_bit_consecutive(SI_DESCS_INTERNAL, SI_DESCS_FIRST_COMPUTE); in si_emit_graphics_shader_pointers()
2261 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE); in si_emit_compute_shader_pointers()
2833 sctx->shader_pointers_dirty |= dirty; in si_upload_shader_descriptors()
Dsi_pipe.h1086 unsigned shader_pointers_dirty; member
Dsi_blit.c104 sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX); in si_blitter_end()
Dsi_state_draw.cpp2697 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(VERTEX); in si_draw_rectangle()