Searched refs:shader_resource_view (Results 1 – 3 of 3) sorted by relevance
127 ComPtr<ID3D11ShaderResourceView> shader_resource_view; in prepare_shared_texture() local135 &shader_resource_view); in prepare_shared_texture()182 *srv = shader_resource_view.Detach(); in prepare_shared_texture()
256 ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES]; member706 &resource_desc, &priv->shader_resource_view[i]); in create_shader_resource_views()724 GST_D3D11_CLEAR_COM (priv->shader_resource_view[i]); in create_shader_resource_views()805 return priv->shader_resource_view[index]; in gst_d3d11_memory_get_shader_resource_view()1375 GST_D3D11_CLEAR_COM (dmem_priv->shader_resource_view[i]); in gst_d3d11_allocator_free()
63 ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES]; member296 GST_D3D11_CLEAR_COM (self->shader_resource_view[i]); in gst_d3d11_base_convert_clear_shader_resource()1486 self->shader_resource_view[i] = view[i]; in create_shader_input_resource()2144 copy_input ? self->shader_resource_view : resource_view, in gst_d3d11_base_convert_transform()