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Searched refs:slice_hash (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/intel/vulkan/
DgenX_state.c53 if (!device->slice_hash.alloc_size) { in genX()
55 device->slice_hash = in genX()
63 GENX(SLICE_HASH_TABLE_pack)(NULL, device->slice_hash.map, &table); in genX()
68 ptr.SliceHashTableStatePointer = device->slice_hash.offset; in genX()
126 if (!device->slice_hash.alloc_size) { in genX()
128 device->slice_hash = in genX()
144 GENX(SLICE_HASH_TABLE_pack)(NULL, device->slice_hash.map, &table); in genX()
149 ptr.SliceHashTableStatePointer = device->slice_hash.offset; in genX()
464 device->slice_hash = (struct anv_state) { 0 }; in genX()
Danv_private.h1217 struct anv_state slice_hash; member
Danv_device.c3602 anv_state_pool_free(&device->dynamic_state_pool, device->slice_hash); in anv_DestroyDevice()
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst2227 - anv/slice_hash: Don't allocate more than once with multiple queues