Searched refs:smoothing_enabled (Results 1 – 3 of 3) sorted by relevance
1125 bool smoothing_enabled; member2036 if (sctx->smoothing_enabled) in si_get_num_coverage_samples()
283 if (sctx->smoothing_enabled != in si_update_shaders()285 sctx->smoothing_enabled = sctx->shader.ps.current->key.ps.mono.poly_line_smoothing; in si_update_shaders()
1586 if (sctx->gfx_level == GFX6 && sctx->smoothing_enabled) { in si_emit_db_render_state()3629 if (nr_samples <= 1 && sctx->smoothing_enabled) in si_emit_msaa_sample_locs()3847 } else if (sctx->smoothing_enabled) { in si_emit_msaa_config()