/third_party/gstreamer/gstplugins_good/gst/goom/ |
D | plugin_info.c | 119 pp->sound.speedvar = pp->sound.accelvar = pp->sound.totalgoom = 0; in plugin_info_init() 120 pp->sound.prov_max = 0; in plugin_info_init() 121 pp->sound.goom_limit = 1; in plugin_info_init() 122 pp->sound.allTimesMax = 1; in plugin_info_init() 123 pp->sound.timeSinceLastGoom = 1; in plugin_info_init() 124 pp->sound.timeSinceLastBigGoom = 1; in plugin_info_init() 125 pp->sound.cycle = 0; in plugin_info_init() 127 secure_f_feedback (&pp->sound.volume_p, "Sound Volume"); in plugin_info_init() 128 secure_f_feedback (&pp->sound.accel_p, "Sound Acceleration"); in plugin_info_init() 129 secure_f_feedback (&pp->sound.speed_p, "Sound Speed"); in plugin_info_init() [all …]
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/third_party/python/Doc/library/ |
D | winsound.rst | 6 :synopsis: Access to the sound-playing machinery for Windows. 13 The :mod:`winsound` module provides access to the basic sound-playing machinery 20 of the sound, and must be in the range 37 through 32,767. The *duration* 21 parameter specifies the number of milliseconds the sound should last. If the 25 .. function:: PlaySound(sound, flags) 28 *sound* parameter may be a filename, a system sound alias, audio data as a 31 combination of the constants described below. If the *sound* parameter is 32 ``None``, any currently playing waveform sound is stopped. If the system 39 plays a sound as specified in the registry. The *type* argument specifies which 40 sound to play; possible values are ``-1``, ``MB_ICONASTERISK``, [all …]
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D | sndhdr.rst | 1 :mod:`sndhdr` --- Determine type of sound file 5 :synopsis: Determine type of a sound file. 19 of sound data which is in a file. When these functions are able to determine 20 what type of sound data is stored in a file, they return a 35 Determines the type of sound data stored in the file *filename* using 45 Determines the type of sound data stored in a file based on the file header.
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/third_party/typescript/tests/baselines/reference/ |
D | propertyOverridesAccessors4.symbols | 5 get sound(): string 6 >sound : Symbol(Animal.sound, Decl(propertyOverridesAccessors4.ts, 0, 22), Decl(propertyOverridesAc… 8 set sound(val: string) 9 >sound : Symbol(Animal.sound, Decl(propertyOverridesAccessors4.ts, 0, 22), Decl(propertyOverridesAc… 16 sound = 'RAWR!' // error here 17 >sound : Symbol(Lion.sound, Decl(propertyOverridesAccessors4.ts, 4, 27))
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D | accessorsOverrideProperty3.symbols | 5 sound: string 6 >sound : Symbol(Animal.sound, Decl(accessorsOverrideProperty3.ts, 0, 22)) 15 get sound() { return this._sound } // error here 16 >sound : Symbol(Lion.sound, Decl(accessorsOverrideProperty3.ts, 4, 19), Decl(accessorsOverridePrope… 21 set sound(val) { this._sound = val } 22 >sound : Symbol(Lion.sound, Decl(accessorsOverrideProperty3.ts, 4, 19), Decl(accessorsOverridePrope…
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D | accessorsOverrideProperty4.symbols | 5 sound: string; 6 >sound : Symbol(Animal.sound, Decl(accessorsOverrideProperty4.ts, 0, 22)) 15 get sound(): string { return this._sound } 16 >sound : Symbol(Lion.sound, Decl(accessorsOverrideProperty4.ts, 4, 19), Decl(accessorsOverridePrope… 21 set sound(val: string) { this._sound = val } 22 >sound : Symbol(Lion.sound, Decl(accessorsOverrideProperty4.ts, 4, 19), Decl(accessorsOverridePrope…
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D | propertyOverridesAccessors4.types | 5 get sound(): string 6 >sound : string 8 set sound(val: string) 9 >sound : string 16 sound = 'RAWR!' // error here 17 >sound : string
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D | propertyOverridesAccessors3.js | 5 get sound() { return this._sound } getter in Animal 6 set sound(val) { setter in Animal 20 sound = 'RAWR!' // error here field in Lion 30 get sound() { return this._sound; } getter in Animal 31 set sound(val) { setter in Animal 42 sound = 'RAWR!'; // error here field in Lion
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D | accessorsOverrideProperty3.types | 5 sound: string 6 >sound : string 16 get sound() { return this._sound } // error here 17 >sound : string 22 set sound(val) { this._sound = val } 23 >sound : string
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D | accessorsOverrideProperty4.types | 5 sound: string; 6 >sound : string 16 get sound(): string { return this._sound } 17 >sound : string 22 set sound(val: string) { this._sound = val } 23 >sound : string
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D | propertyOverridesAccessors3.symbols | 8 get sound() { return this._sound } 9 >sound : Symbol(Animal.sound, Decl(propertyOverridesAccessors3.ts, 1, 43), Decl(propertyOverridesAc… 14 set sound(val) { 15 >sound : Symbol(Animal.sound, Decl(propertyOverridesAccessors3.ts, 1, 43), Decl(propertyOverridesAc… 53 sound = 'RAWR!' // error here 54 >sound : Symbol(Lion.sound, Decl(propertyOverridesAccessors3.ts, 17, 27))
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D | accessorsOverrideProperty3.js | 3 sound: string 7 get sound() { return this._sound } // error here 8 set sound(val) { this._sound = val } 15 get sound() { return this._sound; } // error here getter in Lion 16 set sound(val) { this._sound = val; } setter in Lion
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D | accessorsOverrideProperty4.js | 3 sound: string; 7 get sound(): string { return this._sound } 8 set sound(val: string) { this._sound = val } 15 get sound() { return this._sound; } getter in Lion 16 set sound(val) { this._sound = val; } setter in Lion
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D | propertyOverridesAccessors4.errors.txt | 1 …rtyMemberDeclarations/propertyOverridesAccessors4.ts(6,5): error TS2610: 'sound' is defined as an … 6 get sound(): string 7 set sound(val: string) 10 sound = 'RAWR!' // error here 12 !!! error TS2610: 'sound' is defined as an accessor in class 'Animal', but is overridden here in 'L…
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D | accessorsOverrideProperty3.errors.txt | 1 …ertyMemberDeclarations/accessorsOverrideProperty3.ts(6,9): error TS2611: 'sound' is defined as a p… 6 sound: string 10 get sound() { return this._sound } // error here 12 !!! error TS2611: 'sound' is defined as a property in class 'Animal', but is overridden here in 'Li… 13 set sound(val) { this._sound = val }
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D | accessorsOverrideProperty4.errors.txt | 1 …ertyMemberDeclarations/accessorsOverrideProperty4.ts(6,9): error TS2611: 'sound' is defined as a p… 6 sound: string; 10 get sound(): string { return this._sound } 12 !!! error TS2611: 'sound' is defined as a property in class 'Animal', but is overridden here in 'Li… 13 set sound(val: string) { this._sound = val }
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D | propertyOverridesAccessors3.types | 9 get sound() { return this._sound } 10 >sound : string 15 set sound(val) { 16 >sound : string 58 sound = 'RAWR!' // error here 59 >sound : string
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D | propertyOverridesAccessors3.errors.txt | 1 …tyMemberDeclarations/propertyOverridesAccessors3.ts(19,5): error TS2610: 'sound' is defined as an … 8 get sound() { return this._sound } 9 set sound(val) { 23 sound = 'RAWR!' // error here 25 !!! error TS2610: 'sound' is defined as an accessor in class 'Animal', but is overridden here in 'L…
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/third_party/libsnd/docs/ |
D | linux_games_programming.txt | 30 sound calls, scan the pages or anything else. Failing that, is there 82 > sound calls, scan the pages or anything else. Failing that, is there 212 int LoadSoundFile(char *filename, sound_p sound) 233 sound->format = AL_FORMAT_MONO8; 235 sound->format = AL_FORMAT_STEREO8; 237 sound->format = AL_FORMAT_MONO16; 239 sound->format = AL_FORMAT_STEREO16; 258 /* Read the entire sound file. */ 266 /* Fill in the sound data structure. */ 267 sound->freq = file_info.samplerate; [all …]
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/third_party/python/PC/ |
D | winsound.c | 76 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags) in winsound_PlaySound_impl() argument 83 if (sound == Py_None) { in winsound_PlaySound_impl() 93 if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) { in winsound_PlaySound_impl() 98 if (!PyUnicode_Check(sound)) { in winsound_PlaySound_impl() 101 Py_TYPE(sound)->tp_name); in winsound_PlaySound_impl() 104 wsound = PyUnicode_AsWideCharString(sound, NULL); in winsound_PlaySound_impl() 116 } else if (sound != Py_None) { in winsound_PlaySound_impl()
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/third_party/flutter/skia/third_party/externals/sdl/test/ |
D | loopwave.c | 36 Uint8 *sound; /* Pointer to wave data */ member 58 waveptr = wave.sound + wave.soundpos; in fillerup() 66 waveptr = wave.sound; in fillerup() 111 if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) { in main() 138 SDL_FreeWAV(wave.sound); in main() 156 SDL_FreeWAV(wave.sound); in main()
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D | loopwavequeue.c | 31 Uint8 *sound; /* Pointer to wave data */ member 66 if (SDL_QueueAudio(1, wave.sound, wave.soundlen) == 0) { in loop() 95 if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) { in main() 117 SDL_FreeWAV(wave.sound); in main() 145 SDL_FreeWAV(wave.sound); in main()
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D | testaudiohotplug.c | 31 static Uint8 *sound = NULL; /* Pointer to wave data */ variable 53 waveptr = sound + pos; in fillerup() 61 waveptr = sound; in fillerup() 160 if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == NULL) { in main() 198 SDL_FreeWAV(sound); in main()
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/third_party/typescript/tests/cases/conformance/classes/propertyMemberDeclarations/ |
D | propertyOverridesAccessors4.ts | 4 get sound(): string method in Animal 5 set sound(val: string) 8 sound = 'RAWR!' // error here
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D | accessorsOverrideProperty3.ts | 4 sound: string property in Animal 8 get sound() { return this._sound } // error here method in Lion 9 set sound(val) { this._sound = val } method in Lion
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