Searched refs:sourceRegion (Results 1 – 5 of 5) sorted by relevance
43 gl::Rectangle sourceRegion; member65 bounds.sourceRegion = sourceArea.removeReversal(); in GetBlitFramebufferBounds()676 if (bounds.destRegion.width == 0 || bounds.sourceRegion.width == 0 || in adjustSrcDstRegion()677 bounds.destRegion.height == 0 || bounds.sourceRegion.height == 0) in adjustSrcDstRegion()794 bounds.sourceRegion = gl::Rectangle(bounds.sourceRegion.x + (xOffset >> destXHalvings), in adjustSrcDstRegion()795 bounds.sourceRegion.y + (yOffset >> destYHalvings), in adjustSrcDstRegion()796 bounds.sourceRegion.width >> destXHalvings, in adjustSrcDstRegion()797 bounds.sourceRegion.height >> destYHalvings); in adjustSrcDstRegion()800 if (bounds.sourceRegion.width == 0) in adjustSrcDstRegion()802 bounds.sourceRegion.width = 1; in adjustSrcDstRegion()[all …]
44 gl::Rectangle sourceRegion; member66 bounds.sourceRegion = sourceArea.removeReversal(); in GetBlitFramebufferBounds()878 if (bounds.destRegion.width == 0 || bounds.sourceRegion.width == 0 || in adjustSrcDstRegion()879 bounds.destRegion.height == 0 || bounds.sourceRegion.height == 0) in adjustSrcDstRegion()996 bounds.sourceRegion = gl::Rectangle(bounds.sourceRegion.x + (xOffset >> destXHalvings), in adjustSrcDstRegion()997 bounds.sourceRegion.y + (yOffset >> destYHalvings), in adjustSrcDstRegion()998 bounds.sourceRegion.width >> destXHalvings, in adjustSrcDstRegion()999 bounds.sourceRegion.height >> destYHalvings); in adjustSrcDstRegion()1002 if (bounds.sourceRegion.width == 0) in adjustSrcDstRegion()1004 bounds.sourceRegion.width = 1; in adjustSrcDstRegion()[all …]
104 D3D12_BOX sourceRegion; in ComputeD3D12BoxFromOffsetAndSize() local105 sourceRegion.left = offset.x; in ComputeD3D12BoxFromOffsetAndSize()106 sourceRegion.top = offset.y; in ComputeD3D12BoxFromOffsetAndSize()107 sourceRegion.front = offset.z; in ComputeD3D12BoxFromOffsetAndSize()108 sourceRegion.right = offset.x + copySize.width; in ComputeD3D12BoxFromOffsetAndSize()109 sourceRegion.bottom = offset.y + copySize.height; in ComputeD3D12BoxFromOffsetAndSize()110 sourceRegion.back = offset.z + copySize.depthOrArrayLayers; in ComputeD3D12BoxFromOffsetAndSize()111 return sourceRegion; in ComputeD3D12BoxFromOffsetAndSize()169 const D3D12_BOX sourceRegion = in RecordCopyBufferToTextureFromTextureCopySplit() local174 &bufferLocation, &sourceRegion); in RecordCopyBufferToTextureFromTextureCopySplit()[all …]
857 D3D12_BOX sourceRegion = ComputeD3D12BoxFromOffsetAndSize( in RecordCommands() local863 &sourceRegion); in RecordCommands()910 D3D12_BOX sourceRegion = ComputeD3D12BoxFromOffsetAndSize( in RecordCommands() local916 &sourceRegion); in RecordCommands()
544 D3D12_BOX sourceRegion; in RecordCommands() local545 sourceRegion.left = info.bufferOffset.x; in RecordCommands()546 sourceRegion.top = info.bufferOffset.y; in RecordCommands()547 sourceRegion.front = info.bufferOffset.z; in RecordCommands()548 sourceRegion.right = info.bufferOffset.x + info.copySize.width; in RecordCommands()549 sourceRegion.bottom = info.bufferOffset.y + info.copySize.height; in RecordCommands()550 sourceRegion.back = info.bufferOffset.z + info.copySize.depth; in RecordCommands()554 &bufferLocation, &sourceRegion); in RecordCommands()592 D3D12_BOX sourceRegion; in RecordCommands() local593 sourceRegion.left = info.textureOffset.x; in RecordCommands()[all …]