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Searched refs:source_depth_to_render_target (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_wm_iz.cpp154 source_depth_to_render_target = true; in setup_fs_payload_gfx4()
Dbrw_fs_visitor.cpp630 } else if (source_depth_to_render_target) { in emit_single_fb_write()
671 if (source_depth_to_render_target && devinfo->ver == 6) { in emit_fb_writes()
1189 this->source_depth_to_render_target = false; in init()
Dbrw_fs.h410 bool source_depth_to_render_target; variable
Dbrw_fs.cpp5934 source_depth_to_render_target = true; in setup_fs_payload_gfx6()
/third_party/mesa3d/docs/relnotes/
D21.2.0.rst2907 - intel/fs: Don't use pixel_z for Gen4-5 source_depth_to_render_target