Searched refs:spill_size (Results 1 – 9 of 9) sorted by relevance
39 uint32_t v3d_simulator_get_spill(uint32_t spill_size);
314 v3d_simulator_get_spill(uint32_t spill_size) in v3d_simulator_get_spill() argument317 v3d_create_simulator_bo(bin_fd, spill_size); in v3d_simulator_get_spill()
552 spill_offset = c->spill_size; in v3d_spill_reg()553 c->spill_size += V3D_CHANNELS * sizeof(uint32_t); in v3d_spill_reg()1169 if (c->spill_size < in v3d_register_allocate()
796 uint32_t spill_size; member919 uint32_t spill_size; member
855 prog_data->spill_size = c->spill_size; in v3d_set_prog_data()
4418 c->spill_size += V3D_CHANNELS * c->s->scratch_size; in nir_to_vir()
427 if (shader->prog_data.base->spill_size > in v3d_get_compiled_shader()435 shader->prog_data.base->spill_size); in v3d_get_compiled_shader()441 shader->prog_data.base->spill_size; in v3d_get_compiled_shader()
1556 max_spill_size = MAX2(variant->prog_data.base->spill_size, in pipeline_check_spill_size()3658 stat->value.u64 = prog_data->spill_size; in v3dv_GetPipelineExecutableStatisticsKHR()3666 stat->value.u64 = prog_data->spill_size; in v3dv_GetPipelineExecutableStatisticsKHR()3674 stat->value.u64 = prog_data->spill_size; in v3dv_GetPipelineExecutableStatisticsKHR()
1157 cfg.spill_size = 0x2; in agx_build_pipeline()