Searched refs:spin_x_ (Results 1 – 2 of 2) sorted by relevance
49 spin_x_(0), in OsrRenderer()148 if (spin_x_ != 0) { in Render()149 glRotatef(-spin_x_, 1.0f, 0.0f, 0.0f); in Render()389 spin_x_ = spinX; in SetSpin()394 spin_x_ -= spinDX; in IncrementSpin()
66 float spin_x_; variable