Searched refs:spin_y_ (Results 1 – 2 of 2) sorted by relevance
50 spin_y_(0) {} in OsrRenderer()152 if (spin_y_ != 0) { in Render()153 glRotatef(-spin_y_, 0.0f, 1.0f, 0.0f); in Render()390 spin_y_ = spinY; in SetSpin()395 spin_y_ -= spinDY; in IncrementSpin()
67 float spin_y_; variable