Searched refs:srLayer (Results 1 – 2 of 2) sorted by relevance
237 for (deUint32 srLayer = 0; srLayer < srLayerCount; srLayer++) in setupTest() local244 fsrutils::packShadingRate(translateCoordsToShadingRate(srLayer, x, y))); in setupTest()470 deUint32 srLayer = m_tcParam.multiShadingRate ? layer : 0; in iterate() local472 translateCoordsToShadingRate(srLayer, x / m_srTexelWidth, y / m_srTexelHeight)); in iterate()530 glw::GLenum FragmentShadingRateAttachment::translateCoordsToShadingRate(deUint32 srLayer, deUint32 … in translateCoordsToShadingRate() argument533 DE_ASSERT(m_tcParam.multiShadingRate || srLayer == 0); in translateCoordsToShadingRate()534 return m_availableShadingRates[(srLayer + srx + sry) % m_availableShadingRates.size()]; in translateCoordsToShadingRate()
92 glw::GLenum translateCoordsToShadingRate(deUint32 srLayer, deUint32 srx, deUint32 sry) const;