Searched refs:srv_ (Results 1 – 2 of 2) sorted by relevance
214 : texture_(to_com_ptr(tex)), srv_(to_com_ptr(srv)) { in Texture2D()271 if (srv_) { in bind()272 ID3D11ShaderResourceView* views[1] = {srv_.get()}; in bind()
190 const std::shared_ptr<ID3D11ShaderResourceView> srv_; variable