Searched refs:start_dw (Results 1 – 4 of 4) sorted by relevance
354 map->start_dw[i] = -1; in brw_compute_mue_map()366 map->start_dw[VARYING_SLOT_PRIMITIVE_COUNT] = 0; in brw_compute_mue_map()370 map->start_dw[VARYING_SLOT_PRIMITIVE_INDICES] = 1; in brw_compute_mue_map()390 assert(map->start_dw[location] == -1); in brw_compute_mue_map()416 map->start_dw[location] = start; in brw_compute_mue_map()432 assert(map->start_dw[location] == -1); in brw_compute_mue_map()460 map->start_dw[location] = start; in brw_compute_mue_map()478 map->start_dw[VARYING_SLOT_PRIMITIVE_COUNT]); in brw_print_mue_map()480 map->start_dw[VARYING_SLOT_PRIMITIVE_INDICES]); in brw_print_mue_map()489 if (map->start_dw[i] < 0) in brw_print_mue_map()[all …]
1445 int32_t start_dw[VARYING_SLOT_MAX]; member
789 point_from_shader = mesh_prog_data->map.start_dw[VARYING_SLOT_PSIZ] >= 0; in emit_rs_state()1235 mesh_prog_data->map.start_dw[VARYING_SLOT_VIEWPORT] >= 0) { in emit_3dstate_clip()
3531 if (mesh_prog_data->map.start_dw[VARYING_SLOT_VIEWPORT] >= 0) { in cmd_buffer_emit_clip()