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Searched refs:stateManager (Results 1 – 25 of 74) sorted by relevance

123

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DBufferGL.cpp51 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local
52 stateManager->deleteBuffer(mBufferID); in destroy()
64 StateManagerGL *stateManager = GetStateManagerGL(context); in setData() local
67 stateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in setData()
96 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubData() local
99 stateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in setSubData()
121 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubData() local
126 stateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in copySubData()
127 stateManager->bindBuffer(SourceBufferOperationTarget, sourceGL->getBufferID()); in copySubData()
148 StateManagerGL *stateManager = GetStateManagerGL(context); in map() local
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DTextureGL.cpp155 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local
156 stateManager->deleteTexture(mTextureID); in onDestroy()
235 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper() local
241 stateManager->bindTexture(getType(), mTextureID); in setImageHelper()
303 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled() local
304 ANGLE_TRY(stateManager->setPixelUnpackBuffer(context, nullptr)); in reserveTexImageToBeFilled()
321 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage() local
333 stateManager->bindTexture(getType(), mTextureID); in setSubImage()
400 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround() local
407 ANGLE_TRY(stateManager->setPixelUnpackState(context, directUnpack)); in setSubImageRowByRowWorkaround()
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DFramebufferGL.cpp429 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local
430 stateManager->deleteFramebuffer(mFramebufferID); in destroy()
455 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidate() local
460 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate()
466 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate()
489 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidateSub() local
495 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidateSub()
508 StateManagerGL *stateManager = GetStateManagerGL(context); in clear() local
511 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clear()
536 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfv() local
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DRenderbufferGL.cpp37 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local
38 stateManager->deleteRenderbuffer(mRenderbufferID); in onDestroy()
48 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage() local
51 stateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID); in setStorage()
72 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample() local
75 stateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID); in setStorageMultisample()
DVertexArrayGL.cpp129 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local
133 stateManager->deleteVertexArray(mVertexArrayID); in destroy()
144 stateManager->deleteBuffer(mStreamingElementArrayBuffer); in destroy()
148 stateManager->deleteBuffer(mStreamingArrayBuffer); in destroy()
176 StateManagerGL *stateManager = GetStateManagerGL(context); in updateElementArrayBufferBinding() local
177 stateManager->bindBuffer(gl::BufferBinding::ElementArray, elementArrayBufferId); in updateElementArrayBufferBinding()
293 StateManagerGL *stateManager = GetStateManagerGL(context); in syncIndexData() local
311 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in syncIndexData()
313 stateManager->bindBuffer(gl::BufferBinding::ElementArray, mStreamingElementArrayBuffer); in syncIndexData()
382 StateManagerGL *stateManager = GetStateManagerGL(context); in streamAttributes() local
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DBlitGL.cpp80 StateManagerGL *stateManager = contextGL->getStateManager(); in enter() local
84 stateManager->setScissorTestEnabled(false); in enter()
86 stateManager->setViewport(viewport); in enter()
87 stateManager->setDepthRange(0.0f, 1.0f); in enter()
88 stateManager->setBlendEnabled(false); in enter()
89 stateManager->setColorMask(true, true, true, true); in enter()
90 stateManager->setSampleAlphaToCoverageEnabled(false); in enter()
91 stateManager->setSampleCoverageEnabled(false); in enter()
92 stateManager->setDepthTestEnabled(false); in enter()
93 stateManager->setStencilTestEnabled(false); in enter()
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DContextGL.cpp85 StateManagerGL *stateManager = getStateManager(); in createTexture() local
89 stateManager->bindTexture(state.getType(), texture); in createTexture()
97 StateManagerGL *stateManager = getStateManager(); in createRenderbuffer() local
101 stateManager->bindRenderbuffer(GL_RENDERBUFFER, renderbuffer); in createRenderbuffer()
122 StateManagerGL *stateManager = getStateManager(); in createVertexArray() local
124 return new VertexArrayGL(data, stateManager->getDefaultVAO(), in createVertexArray()
125 stateManager->getDefaultVAOState()); in createVertexArray()
252 StateManagerGL *stateManager = getStateManager(); in setDrawArraysState() local
254 ANGLE_TRY(stateManager->setPrimitiveRestartIndex(context, primitiveRestartIndex)); in setDrawArraysState()
295 StateManagerGL *stateManager = getStateManager(); in setDrawElementsState() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp877 StateManager11 *stateManager = mRenderer->getStateManager(); in swizzleTexture() local
880 stateManager->setSingleVertexBuffer(&mVertexBuffer, stride, 0); in swizzleTexture()
883 stateManager->setPixelConstantBuffer(0, &mSwizzleCB); in swizzleTexture()
886 stateManager->setSimpleBlendState(nullptr); in swizzleTexture()
887 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in swizzleTexture()
888 stateManager->setRasterizerState(&mScissorDisabledRasterizerState); in swizzleTexture()
891 stateManager->setInputLayout(support.inputLayout); in swizzleTexture()
892 stateManager->setPrimitiveTopology(topology); in swizzleTexture()
894 stateManager->setDrawShaders(support.vertexShader, support.geometryShader, in swizzleTexture()
898 stateManager->setRenderTarget(dest.get(), nullptr); in swizzleTexture()
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DPixelTransfer11.cpp202 StateManager11 *stateManager = mRenderer->getStateManager(); in copyBufferToTexture() local
204 stateManager->setDrawShaders(&mBufferToTextureVS, geometryShader, pixelShader); in copyBufferToTexture()
205 stateManager->setShaderResource(gl::ShaderType::Fragment, 0, bufferSRV); in copyBufferToTexture()
206 stateManager->setInputLayout(nullptr); in copyBufferToTexture()
207 stateManager->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST); in copyBufferToTexture()
209 stateManager->setSingleVertexBuffer(nullptr, 0, 0); in copyBufferToTexture()
210 stateManager->setSimpleBlendState(nullptr); in copyBufferToTexture()
211 stateManager->setDepthStencilState(&mCopyDepthStencilState, 0xFFFFFFFF); in copyBufferToTexture()
212 stateManager->setRasterizerState(&mCopyRasterizerState); in copyBufferToTexture()
214 stateManager->setRenderTarget(textureRTV.get(), nullptr); in copyBufferToTexture()
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DVertexArray11.cpp75 StateManager11 *stateManager = renderer->getStateManager(); in syncState() local
112 updateVertexAttribStorage(context, stateManager, attribIndex); in syncState()
118 stateManager->invalidateVertexBuffer(); in syncState()
135 StateManager11 *stateManager = renderer->getStateManager(); in syncStateForDraw() local
151 stateManager->invalidateInputLayout(); in syncStateForDraw()
162 ANGLE_TRY(updateDynamicAttribs(context, stateManager->getVertexDataManager(), in syncStateForDraw()
166 stateManager->invalidateInputLayout(); in syncStateForDraw()
183 stateManager->invalidateIndexBuffer(); in syncStateForDraw()
187 stateManager->invalidateIndexBuffer(); in syncStateForDraw()
216 StateManager11 *stateManager, in updateVertexAttribStorage() argument
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DClear11.cpp703 auto *stateManager = mRenderer->getStateManager(); in clearFramebuffer() local
706 stateManager->setSimpleViewport(framebufferSize); in clearFramebuffer()
709 stateManager->setSimpleBlendState(blendState); in clearFramebuffer()
712 stateManager->setDepthStencilState(dsState, stencilValue); in clearFramebuffer()
716 stateManager->setRasterizerState(&mScissorEnabledRasterizerState); in clearFramebuffer()
720 stateManager->setRasterizerState(&mScissorDisabledRasterizerState); in clearFramebuffer()
733 stateManager->setDrawShaders(vs, gs, ps); in clearFramebuffer()
734 stateManager->setPixelConstantBuffer(0, &mConstantBuffer); in clearFramebuffer()
737 stateManager->setIndexBuffer(nullptr, DXGI_FORMAT_UNKNOWN, 0); in clearFramebuffer()
738 stateManager->setInputLayout(il); in clearFramebuffer()
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DProgram11.cpp27 StateManager11 *stateManager = renderer11->getStateManager(); in syncState() local
30 stateManager->invalidateProgramUniformBuffers(); in syncState()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp873 StateManager11 *stateManager = mRenderer->getStateManager(); in swizzleTexture() local
876 stateManager->setSingleVertexBuffer(&mVertexBuffer, stride, 0); in swizzleTexture()
879 stateManager->setPixelConstantBuffer(0, &mSwizzleCB); in swizzleTexture()
882 stateManager->setSimpleBlendState(nullptr); in swizzleTexture()
883 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in swizzleTexture()
884 stateManager->setRasterizerState(&mScissorDisabledRasterizerState); in swizzleTexture()
887 stateManager->setInputLayout(support.inputLayout); in swizzleTexture()
888 stateManager->setPrimitiveTopology(topology); in swizzleTexture()
890 stateManager->setDrawShaders(support.vertexShader, support.geometryShader, in swizzleTexture()
894 stateManager->setRenderTarget(dest.get(), nullptr); in swizzleTexture()
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DPixelTransfer11.cpp201 StateManager11 *stateManager = mRenderer->getStateManager(); in copyBufferToTexture() local
203 stateManager->setDrawShaders(&mBufferToTextureVS, geometryShader, pixelShader); in copyBufferToTexture()
204 stateManager->setShaderResource(gl::ShaderType::Fragment, 0, bufferSRV); in copyBufferToTexture()
205 stateManager->setInputLayout(nullptr); in copyBufferToTexture()
206 stateManager->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST); in copyBufferToTexture()
208 stateManager->setSingleVertexBuffer(nullptr, 0, 0); in copyBufferToTexture()
209 stateManager->setSimpleBlendState(nullptr); in copyBufferToTexture()
210 stateManager->setDepthStencilState(&mCopyDepthStencilState, 0xFFFFFFFF); in copyBufferToTexture()
211 stateManager->setRasterizerState(&mCopyRasterizerState); in copyBufferToTexture()
213 stateManager->setRenderTarget(textureRTV.get(), nullptr); in copyBufferToTexture()
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DVertexArray11.cpp75 StateManager11 *stateManager = renderer->getStateManager(); in syncState() local
112 updateVertexAttribStorage(context, stateManager, attribIndex); in syncState()
118 stateManager->invalidateVertexBuffer(); in syncState()
133 StateManager11 *stateManager = renderer->getStateManager(); in syncStateForDraw() local
148 stateManager->invalidateInputLayout(); in syncStateForDraw()
160 ANGLE_TRY(updateDynamicAttribs(context, stateManager->getVertexDataManager(), in syncStateForDraw()
163 stateManager->invalidateInputLayout(); in syncStateForDraw()
180 stateManager->invalidateIndexBuffer(); in syncStateForDraw()
184 stateManager->invalidateIndexBuffer(); in syncStateForDraw()
213 StateManager11 *stateManager, in updateVertexAttribStorage() argument
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DClear11.cpp705 auto *stateManager = mRenderer->getStateManager(); in clearFramebuffer() local
708 stateManager->setSimpleViewport(framebufferSize); in clearFramebuffer()
711 stateManager->setSimpleBlendState(blendState); in clearFramebuffer()
714 stateManager->setDepthStencilState(dsState, stencilValue); in clearFramebuffer()
718 stateManager->setRasterizerState(&mScissorEnabledRasterizerState); in clearFramebuffer()
722 stateManager->setRasterizerState(&mScissorDisabledRasterizerState); in clearFramebuffer()
735 stateManager->setDrawShaders(vs, gs, ps); in clearFramebuffer()
736 stateManager->setPixelConstantBuffer(0, &mConstantBuffer); in clearFramebuffer()
739 stateManager->setIndexBuffer(nullptr, DXGI_FORMAT_UNKNOWN, 0); in clearFramebuffer()
740 stateManager->setInputLayout(il); in clearFramebuffer()
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DSwapChain11.cpp848 StateManager11 *stateManager = mRenderer->getStateManager(); in copyOffscreenToBackbuffer() local
851 stateManager->setSingleVertexBuffer(&mQuadVB, stride, 0); in copyOffscreenToBackbuffer()
854 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in copyOffscreenToBackbuffer()
855 stateManager->setSimpleBlendState(nullptr); in copyOffscreenToBackbuffer()
856 stateManager->setRasterizerState(&mPassThroughRS); in copyOffscreenToBackbuffer()
859 stateManager->setInputLayout(&mPassThroughIL); in copyOffscreenToBackbuffer()
860 stateManager->setPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); in copyOffscreenToBackbuffer()
861 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughOrResolvePS); in copyOffscreenToBackbuffer()
864 stateManager->setRenderTarget(mBackBufferRTView.get(), nullptr); in copyOffscreenToBackbuffer()
867 stateManager->setSimpleViewport(mWidth, mHeight); in copyOffscreenToBackbuffer()
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DProgram11.cpp27 StateManager11 *stateManager = renderer11->getStateManager(); in syncState() local
30 stateManager->invalidateProgramUniformBuffers(); in syncState()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DFramebufferGL.cpp253 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local
254 stateManager->deleteFramebuffer(mFramebufferID); in destroy()
279 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidate() local
284 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate()
290 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate()
313 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidateSub() local
319 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidateSub()
331 StateManagerGL *stateManager = GetStateManagerGL(context); in clear() local
334 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clear()
357 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfv() local
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DTextureGL.cpp145 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local
146 stateManager->deleteTexture(mTextureID); in onDestroy()
225 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper() local
231 stateManager->bindTexture(getType(), mTextureID); in setImageHelper()
266 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled() local
267 stateManager->setPixelUnpackBuffer(nullptr); in reserveTexImageToBeFilled()
283 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage() local
295 stateManager->bindTexture(getType(), mTextureID); in setSubImage()
351 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround() local
355 stateManager->setPixelUnpackState(directUnpack); in setSubImageRowByRowWorkaround()
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DBlitGL.cpp80 StateManagerGL *stateManager = contextGL->getStateManager(); in enter() local
84 stateManager->setScissorTestEnabled(false); in enter()
86 stateManager->setViewport(viewport); in enter()
87 stateManager->setDepthRange(0.0f, 1.0f); in enter()
88 stateManager->setBlendEnabled(false); in enter()
89 stateManager->setColorMask(true, true, true, true); in enter()
90 stateManager->setSampleAlphaToCoverageEnabled(false); in enter()
91 stateManager->setSampleCoverageEnabled(false); in enter()
92 stateManager->setDepthTestEnabled(false); in enter()
93 stateManager->setStencilTestEnabled(false); in enter()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp113 StateManagerGL *stateManager = GetStateManagerGL(context); in setTexture2D() local
116 stateManager->bindTexture(type, texture->getTextureID()); in setTexture2D()
130 StateManagerGL *stateManager = GetStateManagerGL(context); in setRenderbufferStorage() local
133 stateManager->bindRenderbuffer(GL_RENDERBUFFER, renderbuffer->getRenderbufferID()); in setRenderbufferStorage()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp116 StateManagerGL *stateManager = GetStateManagerGL(context); in setTexture2D() local
119 stateManager->bindTexture(type, texture->getTextureID()); in setTexture2D()
133 StateManagerGL *stateManager = GetStateManagerGL(context); in setRenderbufferStorage() local
136 stateManager->bindRenderbuffer(GL_RENDERBUFFER, renderbuffer->getRenderbufferID()); in setRenderbufferStorage()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp159 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage() local
163 stateManager->bindTexture(gl::TextureType::Rectangle, textureID); in bindTexImage()
289 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
294 stateManager->bindTexture(gl::TextureType::Rectangle, texture); in createDefaultFramebuffer()
311 stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebuffer); in createDefaultFramebuffer()
312 stateManager->bindTexture(gl::TextureType::Rectangle, texture); in createDefaultFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/
DIOSurfaceSurfaceEAGL.mm176 StateManagerGL *stateManager = GetStateManagerGL(context);
180 stateManager->bindTexture(gl::TextureType::_2D, textureID);
210 if (IsError(stateManager->setPixelUnpackState(context, defaultUnpackState)))
236 StateManagerGL *stateManager = GetStateManagerGL(context);
239 stateManager->bindFramebuffer(GL_FRAMEBUFFER, tempFBO);
245 if (IsError(stateManager->setPixelPackState(context, state)))
361 StateManagerGL *stateManager = GetStateManagerGL(context);
365 stateManager->bindTexture(gl::TextureType::_2D, texture);
394 stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
395 stateManager->bindTexture(gl::TextureType::_2D, texture);

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