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Searched refs:state_vars_size (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_root_signature.cpp185 if (key->stages[i].state_vars_size > 0) { in create_root_signature()
188 key->stages[i].state_vars_size, in create_root_signature()
244 key->stages[i].state_vars_size = shader->state_vars_size; in fill_key()
Dd3d12_root_signature.h36 unsigned state_vars_size; member
Dd3d12_compiler.h176 size_t state_vars_size; member
Dd3d12_nir_passes.c514 unsigned offset = shader->state_vars_size; in get_state_var_offset()
517 shader->state_vars_size += 4; /* Use 4-words slots no matter the variable size */ in get_state_var_offset()
632 shader->state_vars_size / 4, 0); in d3d12_lower_state_vars()