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/third_party/skia/third_party/externals/harfbuzz/docs/
Drepacker.md16 Offset overflows can happen for a variety of reasons and require different strategies to resolve:
29 which attempt a combination of the above strategies to attempt to find a non-overflowing configurat…
46 be easily modified to test new ordering's and strategies as the repacking algorithm iterates.
57 * Offset resolution strategies: given a particular occurence of an overflow these strategies
220 strategies to eliminate the overflow. The type of strategy applied is dependant on the characterist…
240 The above resolution strategies are not sufficient to resolve all overflows. For example consider
246 creation purposes will likely need some additional offset resolution strategies:
261 Once additional resolution strategies are added to the algorithm it's likely that we'll need to
263 the various combinations of resolution strategies until a non-overflowing combination is found. This
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/fuzz/
Dfuzzer_replayer_test.cpp1661 std::vector<RepeatedPassStrategy> strategies{ in RunFuzzerAndReplayer() local
1688 strategies[strategy_index], true, validator_options, false); in RunFuzzerAndReplayer()
1694 (strategy_index + 1) % static_cast<uint32_t>(strategies.size()); in RunFuzzerAndReplayer()
/third_party/skia/third_party/externals/spirv-tools/test/fuzz/
Dfuzzer_replayer_test.cpp1661 std::vector<RepeatedPassStrategy> strategies{ in RunFuzzerAndReplayer() local
1688 strategies[strategy_index], true, validator_options, false); in RunFuzzerAndReplayer()
1694 (strategy_index + 1) % static_cast<uint32_t>(strategies.size()); in RunFuzzerAndReplayer()
/third_party/spirv-tools/test/fuzz/
Dfuzzer_replayer_test.cpp1661 std::vector<RepeatedPassStrategy> strategies{ in RunFuzzerAndReplayer() local
1688 strategies[strategy_index], true, validator_options, false); in RunFuzzerAndReplayer()
1694 (strategy_index + 1) % static_cast<uint32_t>(strategies.size()); in RunFuzzerAndReplayer()
/third_party/mesa3d/src/broadcom/compiler/
Dvir.c1707 } static const strategies[] = { variable
1739 if (strategies[idx].max_tmu_spills != in skip_compile_strategy()
1740 strategies[idx - 1].max_tmu_spills) { in skip_compile_strategy()
1782 for (int32_t strat = 0; strat < ARRAY_SIZE(strategies); strat++) { in v3d_compile()
1793 strategies[strat].name, in v3d_compile()
1813 strategies[strat].max_threads, in v3d_compile()
1814 strategies[strat].min_threads, in v3d_compile()
1815 strategies[strat].max_tmu_spills, in v3d_compile()
1816 strategies[strat].disable_general_tmu_sched, in v3d_compile()
1817 strategies[strat].disable_loop_unrolling, in v3d_compile()
[all …]
/third_party/rust/crates/scopeguard/
DREADME.OpenSource9 …_on_unwind!`, `defer_on_success!` as shorthands for guards with one of the implemented strategies."
DCargo.toml15 shorthands for guards with one of the implemented strategies.
DREADME.rst9 but the on unwinding / not on uwinding strategies requires linking to `std`.
/third_party/nghttp2/doc/sources/
Dsecurity.rst25 and the possible mitigation strategies) and the patches to fix the
/third_party/openGLES/extensions/ARB/
DGLX_ARB_get_proc_address.txt138 The working group has proposed several implementation strategies
142 strategies are moderately complex and reach down all the way to
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DGLX_ARB_get_proc_address.txt128 The working group has proposed several implementation strategies
132 strategies are moderately complex and reach down all the way to
/third_party/skia/third_party/externals/brotli/research/
DREADME.md3 …ence distance is higher, and this may allow for more advanced encoding strategies, such as delta c…
/third_party/node/deps/npm/docs/content/cli-commands/
Dnpm-adduser.md86 (for example, npmE) might support alternative auth strategies besides classic
/third_party/openGLES/extensions/SGIX/
DSGIX_list_priority.txt32 * Should we also add some hints to guide compilation strategies
/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/
DSGIX_list_priority.txt32 * Should we also add some hints to guide compilation strategies
/third_party/flutter/engine/flutter/lib/web_ui/lib/src/engine/
Dbrowser_location.dart7 // TODO(mdebbar): add other strategies.
/third_party/openssl/test/
DREADME.md143 Depending on the Perl version different strategies could be adopted to select
/third_party/node/deps/npm/node_modules/promise-retry/node_modules/retry/
DREADME.md3 Abstraction for exponential and custom retry strategies for failed operations.
/third_party/python/Doc/library/
Dsmtpd.rst23 specific mail-sending strategies.
Dcodecs.rst554 handling strategies during the lifetime of the :class:`IncrementalEncoder`
611 handling strategies during the lifetime of the :class:`IncrementalDecoder`
688 handling strategies during the lifetime of the :class:`StreamWriter` object.
742 handling strategies during the lifetime of the :class:`StreamReader` object.
/third_party/vk-gl-cts/doc/testspecs/GLES3/
Dperformance.buffer.data_upload.txt55 - Different mapping & flushing strategies:
/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/
DAMD_interleaved_elements.txt315 reuse cache. Nothing precludes more advanced optimization strategies
/third_party/openGLES/extensions/AMD/
DAMD_interleaved_elements.txt315 reuse cache. Nothing precludes more advanced optimization strategies
/third_party/icu/docs/userguide/datetime/timezone/
Dindex.md134 update strategies are possible, depending on the ICU version and configuration.
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/PowerPC/
DPPC.td288 // enough info to create custom scheduling strategies for future CPUs.

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