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Searched refs:stw_make_current (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/wgl/
Dstw_ext_rendertexture.c175 retVal = stw_make_current(fb, fb, curctx); in wglBindTexImageARB()
187 retVal = stw_make_current(old_fb, old_fbRead, curctx); in wglBindTexImageARB()
Dstw_context.c384 if (stw_make_current( NULL, NULL, NULL ) == FALSE) in stw_unbind_context()
462 stw_make_current(struct stw_framebuffer *fb, struct stw_framebuffer *fbRead, struct stw_context *ct… in stw_make_current() function
544 stw_make_current(NULL, NULL, NULL); in stw_make_current()
610 BOOL success = stw_make_current(fb, fbRead, ctx); in stw_make_current_by_handles()
Dstw_context.h72 BOOL stw_make_current( struct stw_framebuffer *fb, struct stw_framebuffer *fbRead, struct stw_conte…
/third_party/mesa3d/src/gallium/targets/wgl/
Dgallium_wgl.def.in35 stw_make_current
/third_party/mesa3d/src/egl/drivers/wgl/
Degl_wgl.c545 if (!stw_make_current(ddraw, rdraw, cctx)) { in wgl_make_current()
573 if (stw_make_current(ddraw, rdraw, cctx)) { in wgl_make_current()
/third_party/mesa3d/docs/relnotes/
D21.0.0.rst1995 - wgl: Don't crash in stw_make_current if current framebuffer is NULL