Searched refs:subsection (Results 1 – 25 of 522) sorted by relevance
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8 @subsection news_32_vulkan Support for Vulkan17 @subsection news_32_setwindowmonitor Window mode switching24 @subsection news_32_maximize Window maxmimization support30 @subsection news_32_focus Window input focus control35 @subsection news_32_sizelimits Window size limit support41 @subsection news_32_keyname Localized key names47 @subsection news_32_waittimeout Wait for events with timeout53 @subsection news_32_icon Window icon support58 @subsection news_32_timer Raw timer access64 @subsection news_32_joystick Joystick connection callback[all …]
16 @subsection moving_renamed_files Renamed library and header file35 @subsection moving_threads Removal of threading functions68 @subsection moving_image Removal of image and texture loading87 @subsection moving_stdcall Removal of GLFWCALL macro108 @subsection moving_window_handles Window handle parameters127 @subsection moving_monitor Explicit monitor selection151 @subsection moving_autopoll Removal of automatic event polling180 @subsection moving_context Explicit context management190 @subsection moving_hidpi Separation of window and framebuffer sizes213 @subsection moving_window_close Window closing changes[all …]
39 @subsection monitor_monitors Retrieving monitors62 @subsection monitor_event Monitor configuration changes99 @subsection monitor_modes Video modes126 @subsection monitor_size Physical size146 @subsection monitor_pos Virtual position158 @subsection monitor_name Human-readable name173 @subsection monitor_gamma Gamma ramp
19 @subsection quick_include Including the GLFW header59 @subsection quick_init_term Initializing and terminating GLFW86 @subsection quick_capture_error Setting an error callback115 @subsection quick_create_window Creating a window and context164 @subsection quick_context_current Making the OpenGL context current186 @subsection quick_window_close Checking the window close flag212 @subsection quick_key_input Receiving input events236 @subsection quick_render Rendering with OpenGL259 @subsection quick_timer Reading the timer271 @subsection quick_swap_buffers Swapping buffers[all …]
41 @subsection intro_init_init Initializing GLFW64 @subsection intro_init_terminate Terminating GLFW169 @subsection lifetime Pointer lifetimes189 @subsection reentrancy Reentrancy209 @subsection thread_safety Thread safety285 @subsection compatibility Version compatibility304 @subsection event_order Event order319 @subsection intro_version_compile Compile-time version332 @subsection intro_version_runtime Run-time version345 @subsection intro_version_string Version string
101 @subsection input_key Key input161 @subsection input_char Text input210 @subsection input_key_name Key names233 @subsection cursor_pos Cursor position261 @subsection cursor_mode Cursor modes302 @subsection cursor_object Cursor objects385 @subsection cursor_enter Cursor enter/leave events411 @subsection input_mouse_button Mouse button input467 @subsection scrolling Scroll input508 @subsection joystick_axis Joystick axis states[all …]
29 @subsection window_creation Window creation125 @subsection window_destruction Window destruction141 @subsection window_hints Window creation hints407 @subsection window_userptr User pointer417 @subsection window_close Window closing and close flag458 @subsection window_size Window size517 @subsection window_fbsize Framebuffer size555 @subsection window_sizelimits Window size limits601 @subsection window_pos Window position637 @subsection window_title Window title[all …]
37 @subsection context_hints Context creation hints44 @subsection context_sharing Context object sharing67 @subsection context_offscreen Offscreen contexts93 @subsection context_less Windows without contexts157 @subsection context_glext_auto Loading extension with a loader library238 @subsection context_glext_manual Loading extensions manually
56 @subsection build_macros GLFW header option macros132 @subsection build_link_win32 With MinGW or Visual C++ on Windows153 @subsection build_link_cmake_source With CMake and GLFW source218 @subsection build_link_cmake_package With CMake and installed GLFW binaries261 @subsection build_link_pkgconfig With makefiles and pkg-config on Unix312 @subsection build_link_xcode With Xcode on OS X322 @subsection build_link_osx With command-line on OS X
100 \subsection{Header Generation Script - \code{genheaders.py}}115 \subsection{Registry Processing Script - \code{reg.py}}144 \subsection{Profiles}153 \subsection{API Names}170 \subsection{Attributes of \tag{registry} tags}174 \subsection{Contents of \tag{registry} tags}213 \subsection{Attributes of \tag{type} tags}225 \subsection{Contents of \tag{type} tags}237 \subsection{Example of a \tag{types} tag}261 \subsection{Attributes of (\tag{kinds} tag)}[all …]
97 \subsection{Header Generation Script - \code{genheaders.py}}112 \subsection{Registry Processing Script - \code{reg.py}}141 \subsection{Profiles}150 \subsection{API Names}167 \subsection{Attributes of \tag{registry} tags}171 \subsection{Contents of \tag{registry} tags}206 \subsection{Attributes of \tag{type} tags}218 \subsection{Contents of \tag{type} tags}230 \subsection{Example of a \tag{types} tag}254 \subsection{Attributes of \tag{groups} tags}[all …]
12 @subsection concepts_initialization Initialization of a libinput context24 @subsection concepts_events Monitoring for events38 @subsection concepts_seats Device grouping into seats44 @subsection concepts_devices Device capabilities60 @subsection concepts_configuration Device configuration65 @subsection example An example libinput program
25 @subsection Examples58 @subsection Options69 @subsection Examples102 @subsection Options146 @subsection Examples183 @subsection Options210 @subsection Examples252 @subsection Options260 @subsection Examples284 @subsection Options[all …]
32 @subsection Options47 @subsection Options71 @subsection Options112 @subsection Options138 @subsection AC-3 Decoder Options165 @subsection FLAC Decoder options211 @subsection Options270 @subsection libaribb24 Decoder Options291 @subsection Options313 @subsection Options[all …]
54 @subsection Options84 @subsection Options144 @subsection Options186 @subsection Examples227 @subsection Options274 @subsection Options429 @subsection Examples484 @subsection Options616 @subsection Examples690 @subsection Options[all …]
49 .. % \subsection{Cleaning up: the \protect\command{clean} command}101 .. % \subsection{\protect\command{bdist}}102 .. % \subsection{\protect\command{bdist\_dumb}}103 .. % \subsection{\protect\command{bdist\_rpm}}
35 subsection: '' property189 Gauge.prototype.pulse = function (subsection) { argument190 this._status.subsection = subsection || ''
181 The title of the "Unpacking" subsection is changed to183 subsection are changed as well.185 A new subsection, "Unpacking of Compressed Images," is added273 Conversion" subsection: If image compression is on277 The subsection titled "Placement in Client Memory" is renamed279 the start of the subsection: If image compression is not on285 A new subsection, "Packing of Compressed Images," is added286 after the subsection "Packing of Uncompressed Images." The287 contents of the subsection are as follows:
52 \subsection{Call-back Routine Synopsis}77 \subsection{find\_proc\_info}101 \subsection{put\_unwind\_info}113 \subsection{get\_dyn\_info\_list\_addr}132 \subsection{access\_mem}151 \subsection{access\_reg}170 \subsection{access\_fpreg}190 \subsection{resume}212 \subsection{get\_proc\_name}
75 3.8.3 Texture Image Specification, unnumbered subsection "Required152 4.3.1 unnumbered subsection "Obtaining Pixels from the Framebuffer",165 4.3.1 unnumbered subsection "Conversion of RGBA values", p.190181 subsection "Required Renderbuffer Formats", p. 200
72 Add the following paragraph to the "Shader Outputs" subsection of76 which rendering should be directed and is discussed in the next subsection.78 Insert the following subsection after the "Shader Outputs" subsection on93 Replace the first paragraph of the "Layer and Viewport Selection" subsection
63 Add the following paragraph to the "Output Variables" subsection of70 Insert the following subsection after the "Shader Outputs" subsection on94 Replace the second paragraph of the "Layer and Viewport Selection" subsection