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/third_party/flutter/glfw/docs/
Dnews.dox8 @subsection news_32_vulkan Support for Vulkan
17 @subsection news_32_setwindowmonitor Window mode switching
24 @subsection news_32_maximize Window maxmimization support
30 @subsection news_32_focus Window input focus control
35 @subsection news_32_sizelimits Window size limit support
41 @subsection news_32_keyname Localized key names
47 @subsection news_32_waittimeout Wait for events with timeout
53 @subsection news_32_icon Window icon support
58 @subsection news_32_timer Raw timer access
64 @subsection news_32_joystick Joystick connection callback
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Dmoving.dox16 @subsection moving_renamed_files Renamed library and header file
35 @subsection moving_threads Removal of threading functions
68 @subsection moving_image Removal of image and texture loading
87 @subsection moving_stdcall Removal of GLFWCALL macro
108 @subsection moving_window_handles Window handle parameters
127 @subsection moving_monitor Explicit monitor selection
151 @subsection moving_autopoll Removal of automatic event polling
180 @subsection moving_context Explicit context management
190 @subsection moving_hidpi Separation of window and framebuffer sizes
213 @subsection moving_window_close Window closing changes
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Dmonitor.dox39 @subsection monitor_monitors Retrieving monitors
62 @subsection monitor_event Monitor configuration changes
99 @subsection monitor_modes Video modes
126 @subsection monitor_size Physical size
146 @subsection monitor_pos Virtual position
158 @subsection monitor_name Human-readable name
173 @subsection monitor_gamma Gamma ramp
Dquick.dox19 @subsection quick_include Including the GLFW header
59 @subsection quick_init_term Initializing and terminating GLFW
86 @subsection quick_capture_error Setting an error callback
115 @subsection quick_create_window Creating a window and context
164 @subsection quick_context_current Making the OpenGL context current
186 @subsection quick_window_close Checking the window close flag
212 @subsection quick_key_input Receiving input events
236 @subsection quick_render Rendering with OpenGL
259 @subsection quick_timer Reading the timer
271 @subsection quick_swap_buffers Swapping buffers
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Dintro.dox41 @subsection intro_init_init Initializing GLFW
64 @subsection intro_init_terminate Terminating GLFW
169 @subsection lifetime Pointer lifetimes
189 @subsection reentrancy Reentrancy
209 @subsection thread_safety Thread safety
285 @subsection compatibility Version compatibility
304 @subsection event_order Event order
319 @subsection intro_version_compile Compile-time version
332 @subsection intro_version_runtime Run-time version
345 @subsection intro_version_string Version string
Dinput.dox101 @subsection input_key Key input
161 @subsection input_char Text input
210 @subsection input_key_name Key names
233 @subsection cursor_pos Cursor position
261 @subsection cursor_mode Cursor modes
302 @subsection cursor_object Cursor objects
385 @subsection cursor_enter Cursor enter/leave events
411 @subsection input_mouse_button Mouse button input
467 @subsection scrolling Scroll input
508 @subsection joystick_axis Joystick axis states
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Dwindow.dox29 @subsection window_creation Window creation
125 @subsection window_destruction Window destruction
141 @subsection window_hints Window creation hints
407 @subsection window_userptr User pointer
417 @subsection window_close Window closing and close flag
458 @subsection window_size Window size
517 @subsection window_fbsize Framebuffer size
555 @subsection window_sizelimits Window size limits
601 @subsection window_pos Window position
637 @subsection window_title Window title
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Dcontext.dox37 @subsection context_hints Context creation hints
44 @subsection context_sharing Context object sharing
67 @subsection context_offscreen Offscreen contexts
93 @subsection context_less Windows without contexts
157 @subsection context_glext_auto Loading extension with a loader library
238 @subsection context_glext_manual Loading extensions manually
Dbuild.dox56 @subsection build_macros GLFW header option macros
132 @subsection build_link_win32 With MinGW or Visual C++ on Windows
153 @subsection build_link_cmake_source With CMake and GLFW source
218 @subsection build_link_cmake_package With CMake and installed GLFW binaries
261 @subsection build_link_pkgconfig With makefiles and pkg-config on Unix
312 @subsection build_link_xcode With Xcode on OS X
322 @subsection build_link_osx With command-line on OS X
/third_party/openGLES/xml/
Dreadme.tex100 \subsection{Header Generation Script - \code{genheaders.py}}
115 \subsection{Registry Processing Script - \code{reg.py}}
144 \subsection{Profiles}
153 \subsection{API Names}
170 \subsection{Attributes of \tag{registry} tags}
174 \subsection{Contents of \tag{registry} tags}
213 \subsection{Attributes of \tag{type} tags}
225 \subsection{Contents of \tag{type} tags}
237 \subsection{Example of a \tag{types} tag}
261 \subsection{Attributes of (\tag{kinds} tag)}
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/third_party/skia/third_party/externals/opengl-registry/xml/
Dreadme.tex97 \subsection{Header Generation Script - \code{genheaders.py}}
112 \subsection{Registry Processing Script - \code{reg.py}}
141 \subsection{Profiles}
150 \subsection{API Names}
167 \subsection{Attributes of \tag{registry} tags}
171 \subsection{Contents of \tag{registry} tags}
206 \subsection{Attributes of \tag{type} tags}
218 \subsection{Contents of \tag{type} tags}
230 \subsection{Example of a \tag{types} tag}
254 \subsection{Attributes of \tag{groups} tags}
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/third_party/libinput/doc/api/
Dmainpage.dox12 @subsection concepts_initialization Initialization of a libinput context
24 @subsection concepts_events Monitoring for events
38 @subsection concepts_seats Device grouping into seats
44 @subsection concepts_devices Device capabilities
60 @subsection concepts_configuration Device configuration
65 @subsection example An example libinput program
/third_party/ffmpeg/doc/
Doutdevs.texi25 @subsection Examples
58 @subsection Options
69 @subsection Examples
102 @subsection Options
146 @subsection Examples
183 @subsection Options
210 @subsection Examples
252 @subsection Options
260 @subsection Examples
284 @subsection Options
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Ddecoders.texi32 @subsection Options
47 @subsection Options
71 @subsection Options
112 @subsection Options
138 @subsection AC-3 Decoder Options
165 @subsection FLAC Decoder options
211 @subsection Options
270 @subsection libaribb24 Decoder Options
291 @subsection Options
313 @subsection Options
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Dindevs.texi54 @subsection Options
84 @subsection Options
144 @subsection Options
186 @subsection Examples
227 @subsection Options
274 @subsection Options
429 @subsection Examples
484 @subsection Options
616 @subsection Examples
690 @subsection Options
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/third_party/python/Doc/distutils/
Dcommandref.rst49 .. % \subsection{Cleaning up: the \protect\command{clean} command}
101 .. % \subsection{\protect\command{bdist}}
102 .. % \subsection{\protect\command{bdist\_dumb}}
103 .. % \subsection{\protect\command{bdist\_rpm}}
/third_party/node/deps/npm/node_modules/gauge/
Dindex.js35 subsection: '' property
189 Gauge.prototype.pulse = function (subsection) { argument
190 this._status.subsection = subsection || ''
/third_party/openGLES/extensions/SGIX/
DSGIX_image_compression.txt181 The title of the "Unpacking" subsection is changed to
183 subsection are changed as well.
185 A new subsection, "Unpacking of Compressed Images," is added
273 Conversion" subsection: If image compression is on
277 The subsection titled "Placement in Client Memory" is renamed
279 the start of the subsection: If image compression is not on
285 A new subsection, "Packing of Compressed Images," is added
286 after the subsection "Packing of Uncompressed Images." The
287 contents of the subsection are as follows:
/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/
DSGIX_image_compression.txt181 The title of the "Unpacking" subsection is changed to
183 subsection are changed as well.
185 A new subsection, "Unpacking of Compressed Images," is added
273 Conversion" subsection: If image compression is on
277 The subsection titled "Placement in Client Memory" is renamed
279 the start of the subsection: If image compression is not on
285 A new subsection, "Packing of Compressed Images," is added
286 after the subsection "Packing of Uncompressed Images." The
287 contents of the subsection are as follows:
/third_party/libunwind/doc/
Dunw_create_addr_space.tex52 \subsection{Call-back Routine Synopsis}
77 \subsection{find\_proc\_info}
101 \subsection{put\_unwind\_info}
113 \subsection{get\_dyn\_info\_list\_addr}
132 \subsection{access\_mem}
151 \subsection{access\_reg}
170 \subsection{access\_fpreg}
190 \subsection{resume}
212 \subsection{get\_proc\_name}
/third_party/flutter/skia/third_party/externals/angle2/extensions/
DEXT_color_buffer_float.txt75 3.8.3 Texture Image Specification, unnumbered subsection "Required
152 4.3.1 unnumbered subsection "Obtaining Pixels from the Framebuffer",
165 4.3.1 unnumbered subsection "Conversion of RGBA values", p.190
181 subsection "Required Renderbuffer Formats", p. 200
/third_party/openGLES/extensions/AMD/
DAMD_vertex_shader_layer.txt72 Add the following paragraph to the "Shader Outputs" subsection of
76 which rendering should be directed and is discussed in the next subsection.
78 Insert the following subsection after the "Shader Outputs" subsection on
93 Replace the first paragraph of the "Layer and Viewport Selection" subsection
DAMD_vertex_shader_viewport_index.txt63 Add the following paragraph to the "Output Variables" subsection of
70 Insert the following subsection after the "Shader Outputs" subsection on
94 Replace the second paragraph of the "Layer and Viewport Selection" subsection
/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/
DAMD_vertex_shader_layer.txt72 Add the following paragraph to the "Shader Outputs" subsection of
76 which rendering should be directed and is discussed in the next subsection.
78 Insert the following subsection after the "Shader Outputs" subsection on
93 Replace the first paragraph of the "Layer and Viewport Selection" subsection
DAMD_vertex_shader_viewport_index.txt63 Add the following paragraph to the "Output Variables" subsection of
70 Insert the following subsection after the "Shader Outputs" subsection on
94 Replace the second paragraph of the "Layer and Viewport Selection" subsection

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