Searched refs:supportedMask (Results 1 – 1 of 1) sorted by relevance
300 const GLbitfield supportedMask in draw_buffer() local309 destMask &= supportedMask; in draw_buffer()432 GLbitfield usedBufferMask, supportedMask; in draw_buffers() local468 supportedMask = supported_buffer_bitmask(ctx, fb); in draw_buffers()575 destMask[output] &= supportedMask; in draw_buffers()767 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb); in _mesa_drawbuffers() local772 mask[output] &= supportedMask; in _mesa_drawbuffers()916 GLbitfield supportedMask; in read_buffer() local925 supportedMask = supported_buffer_bitmask(ctx, fb); in read_buffer()926 if (((1 << srcBuffer) & supportedMask) == 0) { in read_buffer()