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Searched refs:surfaceDrawContext (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/tests/
DProgramsTest.cpp281 auto surfaceDrawContext = random_surface_draw_context(direct, &random, caps); in ProgramUnitTest() local
282 if (!surfaceDrawContext) { in ProgramUnitTest()
291 GrDrawRandomOp(&random, surfaceDrawContext.get(), std::move(paint)); in ProgramUnitTest()
/third_party/skia/src/gpu/v1/
DDevice_v1.h96 SurfaceDrawContext* surfaceDrawContext() override;
97 const SurfaceDrawContext* surfaceDrawContext() const;
DDevice.cpp224 SurfaceDrawContext* Device::surfaceDrawContext() { in surfaceDrawContext() function in skgpu::v1::Device
229 const SurfaceDrawContext* Device::surfaceDrawContext() const { in surfaceDrawContext() function in skgpu::v1::Device
/third_party/skia/src/gpu/
DBaseDevice.h50 virtual v1::SurfaceDrawContext* surfaceDrawContext() { return nullptr; } in surfaceDrawContext() function
/third_party/skia/src/core/
DSkBlurMF.cpp1618 auto surfaceDrawContext = SkGpuBlurUtils::GaussianBlur(context, in filterMaskGPU() local
1628 if (!surfaceDrawContext || !surfaceDrawContext->asTextureProxy()) { in filterMaskGPU()
1651 surfaceDrawContext->fillPixelsWithLocalMatrix(nullptr, std::move(paint), clipRect, in filterMaskGPU()
1655 return surfaceDrawContext->readSurfaceView(); in filterMaskGPU()
DSkCanvasPriv.cpp129 return gpuDevice->surfaceDrawContext(); in TopDeviceSurfaceDrawContext()