Searched refs:surfaceDrawContext (Results 1 – 6 of 6) sorted by relevance
281 auto surfaceDrawContext = random_surface_draw_context(direct, &random, caps); in ProgramUnitTest() local282 if (!surfaceDrawContext) { in ProgramUnitTest()291 GrDrawRandomOp(&random, surfaceDrawContext.get(), std::move(paint)); in ProgramUnitTest()
96 SurfaceDrawContext* surfaceDrawContext() override;97 const SurfaceDrawContext* surfaceDrawContext() const;
224 SurfaceDrawContext* Device::surfaceDrawContext() { in surfaceDrawContext() function in skgpu::v1::Device229 const SurfaceDrawContext* Device::surfaceDrawContext() const { in surfaceDrawContext() function in skgpu::v1::Device
50 virtual v1::SurfaceDrawContext* surfaceDrawContext() { return nullptr; } in surfaceDrawContext() function
1618 auto surfaceDrawContext = SkGpuBlurUtils::GaussianBlur(context, in filterMaskGPU() local1628 if (!surfaceDrawContext || !surfaceDrawContext->asTextureProxy()) { in filterMaskGPU()1651 surfaceDrawContext->fillPixelsWithLocalMatrix(nullptr, std::move(paint), clipRect, in filterMaskGPU()1655 return surfaceDrawContext->readSurfaceView(); in filterMaskGPU()
129 return gpuDevice->surfaceDrawContext(); in TopDeviceSurfaceDrawContext()