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Searched refs:svga_have_gb_objects (Results 1 – 11 of 11) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_resource_buffer_upload.c506 assert(svga_have_gb_objects(svga)); in svga_buffer_upload_gb_command()
586 assert(!svga_have_gb_objects(svga)); in svga_buffer_upload_hb_command()
648 if (svga_have_gb_objects(svga)) { in svga_buffer_upload_command()
679 if (svga_have_gb_objects(svga)) { in svga_buffer_upload_flush()
932 assert(!svga_have_gb_objects(svga)); in svga_buffer_upload_piecewise()
1086 if (svga_have_gb_objects(svga)) { in svga_buffer_handle()
Dsvga_resource_texture.c481 boolean use_direct_map = svga_have_gb_objects(svga) && in svga_texture_transfer_map()
493 if (svga_have_gb_objects(svga)) in svga_texture_transfer_map()
530 use_direct_map = svga_have_gb_objects(svga); in svga_texture_transfer_map()
542 if (svga_have_gb_objects(svga)) { in svga_texture_transfer_map()
727 assert(svga_have_gb_objects(svga)); in svga_texture_transfer_unmap_direct()
Dsvga_shader.c704 if (svga_have_gb_objects(svga)) { in svga_define_shader()
757 if (svga_have_gb_objects(svga)) { in svga_set_shader()
814 if (svga_have_gb_objects(svga) && variant->gb_shader) { in svga_destroy_shader_variant()
Dsvga_state_vs.c169 assert(svga_have_gb_objects(svga)); in svga_reemit_vs_bindings()
Dsvga_shader.h528 if (svga_have_gb_objects(svga)) { in svga_shader_too_large()
Dsvga_state_fs.c324 assert(svga_have_gb_objects(svga)); in svga_reemit_fs_bindings()
Dsvga_resource_buffer.c208 if (!svga_have_gb_objects(svga)) in svga_buffer_transfer_map()
Dsvga_screen_cache.c374 assert(svga_have_gb_objects(svga)); in svga_screen_cache_flush()
Dsvga_context.c454 if (svga_have_gb_objects(svga)) { in svga_context_flush()
Dsvga_context.h960 svga_have_gb_objects(const struct svga_context *svga) in svga_have_gb_objects() function
Dsvga_state_constants.c498 if (svga_have_gb_objects(svga)) { in emit_const_range()