Searched refs:switchTypeNames (Results 1 – 3 of 3) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderSwitchTests.cpp | 158 static const char* switchTypeNames[] = { "static", "uniform", "dynamic" }; in makeSwitchCases() local 159 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(switchTypeNames) == SWITCHTYPE_LAST); in makeSwitchCases() 166 …group->addChild(makeSwitchCase(group->getContext(), (string(name) + "_" + switchTypeNames[type] + … in makeSwitchCases() 167 …group->addChild(makeSwitchCase(group->getContext(), (string(name) + "_" + switchTypeNames[type] + … in makeSwitchCases()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderSwitchTests.cpp | 200 static const char* switchTypeNames[] = { "static", "uniform", "dynamic" }; in makeSwitchCases() local 201 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(switchTypeNames) == SWITCHTYPE_LAST); in makeSwitchCases() 208 …addChild(makeSwitchCase(m_testCtx, (name + "_" + switchTypeNames[type] + "_vertex"), desc, (Switch… in makeSwitchCases() 209 …addChild(makeSwitchCase(m_testCtx, (name + "_" + switchTypeNames[type] + "_fragment"), desc, (Swit… in makeSwitchCases()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
D | vktShaderRenderSwitchTests.cpp | 200 static const char* switchTypeNames[] = { "static", "uniform", "dynamic" }; in makeSwitchCases() local 201 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(switchTypeNames) == SWITCHTYPE_LAST); in makeSwitchCases() 208 …addChild(makeSwitchCase(m_testCtx, (name + "_" + switchTypeNames[type] + "_vertex"), desc, (Switch… in makeSwitchCases() 209 …addChild(makeSwitchCase(m_testCtx, (name + "_" + switchTypeNames[type] + "_fragment"), desc, (Swit… in makeSwitchCases()
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