Searched refs:swizzlerq (Results 1 – 2 of 2) sorted by relevance
367 ctx->ATIFragmentShader.Current->swizzlerq = 0; in _mesa_BeginFragmentShaderATI()490 if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) && in _mesa_PassTexCoordATI()491 (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) { in _mesa_PassTexCoordATI()495 curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2)); in _mesa_PassTexCoordATI()564 if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) && in _mesa_SampleMapATI()565 (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) { in _mesa_SampleMapATI()569 curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2)); in _mesa_SampleMapATI()
2268 GLuint swizzlerq; member