Searched refs:te_resource_name (Results 1 – 1 of 1) sorted by relevance
359 const char* te_resource_name = DE_NULL; in iterate() local366 te_resource_name = "te_uniform1"; in iterate()374 te_resource_name = "te_uniform_block1"; in iterate()388 te_resource_name = "te_shader_storage_block1"; in iterate()396 te_resource_name = "te_shader_storage_buffer_object_1"; in iterate()404 te_resource_name = DE_NULL; in iterate()412 te_resource_name = DE_NULL; in iterate()512 const char* resource_name = (n_iteration == 0) ? tc_resource_name : te_resource_name; in iterate()