Searched refs:tescX (Results 1 – 6 of 6) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_query/ |
D | vktRayQueryCullRayFlagsTests.cpp | 389 bool tescX, teseX, fragX; in initConfiguration() local 391 …tescX = registerShaderModule(vkd, device, context, shaderModules, shaderCreateInfos, VK_SHADER_STA… in initConfiguration() 582 …(tescX||teseX) ? &tessellationStateCreateInfo : DE_NULL, // const VkPipelineTessellationStateCrea… in initConfiguration()
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D | vktRayQueryTraversalControlTests.cpp | 308 bool tescX, teseX, fragX; in initConfiguration() local 310 …tescX = registerShaderModule(vkd, device, context, shaderModules, shaderCreateInfos, VK_SHADER_STA… in initConfiguration() 501 …(tescX||teseX) ? &tessellationStateCreateInfo : DE_NULL, // const VkPipelineTessellationStateCrea… in initConfiguration()
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D | vktRayQueryAccelerationStructuresTests.cpp | 402 bool tescX, teseX, fragX; in initConfiguration() local 404 …tescX = registerShaderModule(vkd, device, context, shaderModules, shaderCreateInfos, VK_SHADER_STA… in initConfiguration() 595 …(tescX||teseX) ? &tessellationStateCreateInfo : DE_NULL, // const VkPipelineTessellationStateCrea… in initConfiguration()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/ |
D | vktRayQueryTraversalControlTests.cpp | 308 bool tescX, teseX, fragX; in initConfiguration() local 310 …tescX = registerShaderModule(vkd, device, context, shaderModules, shaderCreateInfos, VK_SHADER_STA… in initConfiguration() 501 …(tescX||teseX) ? &tessellationStateCreateInfo : DE_NULL, // const VkPipelineTessellationStateCrea… in initConfiguration()
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D | vktRayQueryCullRayFlagsTests.cpp | 389 bool tescX, teseX, fragX; in initConfiguration() local 391 …tescX = registerShaderModule(vkd, device, context, shaderModules, shaderCreateInfos, VK_SHADER_STA… in initConfiguration() 582 …(tescX||teseX) ? &tessellationStateCreateInfo : DE_NULL, // const VkPipelineTessellationStateCrea… in initConfiguration()
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D | vktRayQueryAccelerationStructuresTests.cpp | 402 bool tescX, teseX, fragX; in initConfiguration() local 404 …tescX = registerShaderModule(vkd, device, context, shaderModules, shaderCreateInfos, VK_SHADER_STA… in initConfiguration() 595 …(tescX||teseX) ? &tessellationStateCreateInfo : DE_NULL, // const VkPipelineTessellationStateCrea… in initConfiguration()
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