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Searched refs:tescX (Results 1 – 6 of 6) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_query/
DvktRayQueryCullRayFlagsTests.cpp389 bool tescX, teseX, fragX; in initConfiguration() local
391tescX = registerShaderModule(vkd, device, context, shaderModules, shaderCreateInfos, VK_SHADER_STA… in initConfiguration()
582 …(tescX||teseX) ? &tessellationStateCreateInfo : DE_NULL, // const VkPipelineTessellationStateCrea… in initConfiguration()
DvktRayQueryTraversalControlTests.cpp308 bool tescX, teseX, fragX; in initConfiguration() local
310tescX = registerShaderModule(vkd, device, context, shaderModules, shaderCreateInfos, VK_SHADER_STA… in initConfiguration()
501 …(tescX||teseX) ? &tessellationStateCreateInfo : DE_NULL, // const VkPipelineTessellationStateCrea… in initConfiguration()
DvktRayQueryAccelerationStructuresTests.cpp402 bool tescX, teseX, fragX; in initConfiguration() local
404tescX = registerShaderModule(vkd, device, context, shaderModules, shaderCreateInfos, VK_SHADER_STA… in initConfiguration()
595 …(tescX||teseX) ? &tessellationStateCreateInfo : DE_NULL, // const VkPipelineTessellationStateCrea… in initConfiguration()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryTraversalControlTests.cpp308 bool tescX, teseX, fragX; in initConfiguration() local
310tescX = registerShaderModule(vkd, device, context, shaderModules, shaderCreateInfos, VK_SHADER_STA… in initConfiguration()
501 …(tescX||teseX) ? &tessellationStateCreateInfo : DE_NULL, // const VkPipelineTessellationStateCrea… in initConfiguration()
DvktRayQueryCullRayFlagsTests.cpp389 bool tescX, teseX, fragX; in initConfiguration() local
391tescX = registerShaderModule(vkd, device, context, shaderModules, shaderCreateInfos, VK_SHADER_STA… in initConfiguration()
582 …(tescX||teseX) ? &tessellationStateCreateInfo : DE_NULL, // const VkPipelineTessellationStateCrea… in initConfiguration()
DvktRayQueryAccelerationStructuresTests.cpp402 bool tescX, teseX, fragX; in initConfiguration() local
404tescX = registerShaderModule(vkd, device, context, shaderModules, shaderCreateInfos, VK_SHADER_STA… in initConfiguration()
595 …(tescX||teseX) ? &tessellationStateCreateInfo : DE_NULL, // const VkPipelineTessellationStateCrea… in initConfiguration()