Searched refs:testPassed (Results 1 – 8 of 8) sorted by relevance
99 bool testPassed = true; in iterate() local117 testPassed = testPassed && verifyError(GL_INVALID_ENUM, "glShadingRateEXT <rate> is not valid"); in iterate()183 …testPassed = testPassed && verifyError(GL_INVALID_ENUM, "framebufferShadingRateEXT <target> is not… in iterate()188 …testPassed = testPassed && verifyError(GL_INVALID_ENUM, "framebufferShadingRateEXT <attachment> is… in iterate()193 …testPassed = testPassed && verifyError(GL_INVALID_VALUE, "framebufferShadingRateEXT <texture> is n… in iterate()199 …testPassed = testPassed && verifyError(GL_INVALID_VALUE, "framebufferShadingRateEXT <baseLayer> is… in iterate()204 …testPassed = testPassed && verifyError(GL_INVALID_VALUE, "framebufferShadingRateEXT <numLayers> is… in iterate()211 testPassed = testPassed && in iterate()219 testPassed = testPassed && in iterate()237 …testPassed = testPassed && verifyError(GL_INVALID_ENUM, "shadingRateCombinerOpsEXT <combinerOp0> i… in iterate()[all …]
222 bool testPassed = true; in createDeviceTest() local281 testPassed = false; in createDeviceTest()284 if (testPassed) in createDeviceTest()295 bool testPassed = true; in createInstanceTest() local347 testPassed = false; in createInstanceTest()350 if (testPassed) in createInstanceTest()
36 testPassed,60 … } else if (step == TestStep.testPassed && entry.contains('Collecting coverage information...')) {79 … } else if (step.index < TestStep.testPassed.index && match.group(1) == 'All tests passed!') {81 step = TestStep.testPassed;98 if (step != TestStep.testPassed)
473 bool testPassed = true; in checkResult() local491 testPassed = false; in checkResult()496 return testPassed; in checkResult()
337 bool testPassed() const in testPassed() function in glcts::LayoutBindingTestResult1125 if (!result.testPassed()) in iterate()1138 passed &= result.testPassed(); in iterate()1463 if (!drawTestResult.testPassed()) in binding_basic_render()1465 return LayoutBindingTestResult(drawTestResult.testPassed(), drawTestResult.getReason()); in binding_basic_render()
1428 bool testPassed = this->verifyResult(); in iterate() local1429 if (testPassed) in iterate()
8744 testPassed = 0 enumerator9554 testResult result = testPassed; in testShaderStage()