Searched refs:tex2DBinding (Results 1 – 2 of 2) sorted by relevance
538 if (m_textureUnits[unitNdx].tex2DBinding) in setTex2DBinding()540 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DBinding); in setTex2DBinding()541 m_textureUnits[unitNdx].tex2DBinding = DE_NULL; in setTex2DBinding()547 m_textureUnits[unitNdx].tex2DBinding = texture; in setTex2DBinding()718 else if (m_textureUnits[unitNdx].tex2DBinding == texture) setTex2DBinding (unitNdx, DE_NULL); in deleteTexture()1103 Texture2D* texture = unit.tex2DBinding ? unit.tex2DBinding : &unit.default2DTex; in texImage3D()1341 Texture2D& texture = unit.tex2DBinding ? *unit.tex2DBinding : unit.default2DTex; in texSubImage3D()1513 Texture2D* texture = unit.tex2DBinding ? unit.tex2DBinding : &unit.default2DTex; in copyTexImage2D()1621 Texture2D& texture = unit.tex2DBinding ? *unit.tex2DBinding : unit.default2DTex; in copyTexSubImage2D()1692 Texture2D& texture = unit.tex2DBinding ? *unit.tex2DBinding : unit.default2DTex; in texStorage2D()[all …]
829 rc::Texture2D* tex2DBinding; member844 , tex2DBinding (DE_NULL) in TextureUnit()