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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/
Dtexture-access-int.swizzle.frag8 layout(binding = 5) uniform isamplerCubeArray texCubeArray;
19 c = texture(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0));
32 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0);
52 c = textureGather(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 3);
Dtexture-access-uint.swizzle.frag8 layout(binding = 5) uniform usamplerCubeArray texCubeArray;
19 c = texture(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0));
32 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0);
52 c = textureGather(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 3);
Dtexture-access.swizzle.frag8 layout(binding = 5) uniform samplerCubeArray texCubeArray;
24 c = texture(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0));
46 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0);
72 c = textureGather(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 3);
Dtexture-access-leaf.swizzle.frag8 layout(binding = 5) uniform samplerCubeArray texCubeArray;
24 c = texture(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0));
46 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0);
72 c = textureGather(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 3);
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.hpp110 TextureBinding(const glu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler);
118 void setTexture(const glu::TextureCubeArray* texCubeArray);
151 return m_binding.texCubeArray; in getCubeArray()
162 const glu::TextureCubeArray* texCubeArray; member
185 const tcu::TextureCubeArray* texCubeArray; member
188 : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL), texCubeArray(DE_NULL) in ShaderSampler()
DglcShaderRenderCase.cpp107 TextureBinding::TextureBinding(const glu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampl… in TextureBinding() argument
110 m_binding.texCubeArray = texCubeArray; in TextureBinding()
142 void TextureBinding::setTexture(const glu::TextureCubeArray* texCubeArray) in setTexture() argument
145 m_binding.texCubeArray = texCubeArray; in setTexture()
351 textures[ndx].texCubeArray = &binding.getCubeArray()->getRefTexture(); in ShaderEvalContext()
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/
Dtexture-access.swizzle.asm.frag22 OpName %texCubeArray "texCubeArray"
48 OpDecorate %texCubeArray DescriptorSet 0
49 OpDecorate %texCubeArray Binding 5
120 %texCubeArray = OpVariable %_ptr_UniformConstant_45 UniformConstant
191 %47 = OpLoad %45 %texCubeArray
272 %131 = OpLoad %45 %texCubeArray
338 %186 = OpLoad %45 %texCubeArray
/third_party/glslang/Test/
Dspv.separate.frag21 uniform textureCubeArray texCubeArray;
57 samplerCubeArray (texCubeArray, s);
58 samplerCubeArrayShadow (texCubeArray, sShadow);
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp135 TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler);
148 …_ASSERT(getType() == TYPE_CUBE_ARRAY && m_binding.texCubeArray != NULL); return *m_binding.texCube… in getCubeArray()
171 const tcu::TextureCubeArray* texCubeArray; member
198 const tcu::TextureCubeArray* texCubeArray; member
207 , texCubeArray (DE_NULL) in ShaderSampler()
DvktShaderRender.cpp355 TextureBinding::TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& samp… in TextureBinding() argument
359 m_binding.texCubeArray = texCubeArray; in TextureBinding()
372 case TYPE_CUBE_ARRAY: delete m_binding.texCubeArray; break; in ~TextureBinding()
423 … case TextureBinding::TYPE_CUBE_ARRAY: textures[ndx].texCubeArray = &binding.getCubeArray(); break; in ShaderEvalContext()
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/
Dtexture-access-leaf.swizzle.frag136 …Smplr, constant uint& tex2dArraySwzl, thread texturecube_array<float> texCubeArray, thread const s…
143 …c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.…
159 …c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.…
175 …c = spvGatherSwizzle(texCubeArray, texCubeArraySmplr, texCubeArraySwzl, component::w, float4(0.0).…
183 …re2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]],…
195 …xCubeSmplr, texCubeSwzl, tex2dArray, tex2dArraySmplr, tex2dArraySwzl, texCubeArray, texCubeArraySm…
Dtexture-access-int.swizzle.frag112 …exture2d_array<int> tex2dArray [[texture(4)]], texturecube_array<int> texCubeArray [[texture(5)]],…
125 …c = float4(spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(fl…
134 …c = float4(spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(fl…
146 …c = float4(spvGatherSwizzle(texCubeArray, texCubeArraySmplr, texCubeArraySwzl, component::w, float…
Dtexture-access-uint.swizzle.frag112 …ture2d_array<uint> tex2dArray [[texture(4)]], texturecube_array<uint> texCubeArray [[texture(5)]],…
125 …c = float4(spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(fl…
134 …c = float4(spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(fl…
146 …c = float4(spvGatherSwizzle(texCubeArray, texCubeArraySmplr, texCubeArraySwzl, component::w, float…
Dtexture-access.swizzle.frag135 …re2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]],…
152 …c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.…
168 …c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.…
184 …c = spvGatherSwizzle(texCubeArray, texCubeArraySmplr, texCubeArraySwzl, component::w, float4(0.0).…
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRender.hpp135 TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler);
148 …_ASSERT(getType() == TYPE_CUBE_ARRAY && m_binding.texCubeArray != NULL); return *m_binding.texCube… in getCubeArray()
171 const tcu::TextureCubeArray* texCubeArray; member
198 const tcu::TextureCubeArray* texCubeArray; member
207 , texCubeArray (DE_NULL) in ShaderSampler()
/third_party/glslang/Test/baseResults/
Dspv.separate.frag.out27 Name 71 "texCubeArray"
74 Decorate 71(texCubeArray) DescriptorSet 0
75 Decorate 71(texCubeArray) Binding 0
178 71(texCubeArray): 70(ptr) Variable UniformConstant
346 72: 69 Load 71(texCubeArray)
349 76: 69 Load 71(texCubeArray)
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/
Dtexture-access-function.swizzle.vk.frag8 layout(binding = 5) uniform samplerCubeArray texCubeArray;
89 …fragColor = do_samples(tex1d, tex2d, tex3d, texCube, tex2dArray, texCubeArray, texBuffer, depth2d,…
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/
Dtex-sampling.frag14 layout(binding = 9) uniform samplerCubeArray texCubeArray;
61 texcolor += texture(texCubeArray, texCoord4d);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/
Dtexture-access.swizzle.asm.frag135 …re2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]],…
152 …c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySamp, float4(0.0).xyz, uint(round(float4(0.0…
168 …c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySamp, float4(0.0).xyz, uint(round(float4(0.0…
184 …c = spvGatherSwizzle(texCubeArray, texCubeArraySamp, texCubeArraySwzl, component::w, float4(0.0).x…
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dtex-sampling.frag19 TextureCubeArray<float4> texCubeArray : register(t9);
55 … texCoord2d)) + tex2dArray.Sample(_tex2dArray_sampler, texCoord3d)) + texCubeArray.Sample(_texCube…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dtex-sampling.frag19 TextureCubeArray<float4> texCubeArray : register(t9);
79 texcolor += texCubeArray.Sample(_texCubeArray_sampler, texCoord4d);
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineImageSamplingInstance.cpp1340 const TestTextureCubeArray* texCubeArray = dynamic_cast<const TestTextureCubeArray*>(&testTexture); in getTextureCubeView() local
1342 DE_ASSERT(!!texCube != !!texCubeArray); in getTextureCubeView()
1344 DE_ASSERT(texCubeArray || subresource.baseArrayLayer == 0); in getTextureCubeView()
1352 …const tcu::ConstPixelBufferAccess& srcLevel = texCubeArray ? texCubeArray->getTexture().getLevel((… in getTextureCubeView()
1355 … tcu::getSubregion(srcLevel, 0, 0, (int)subresource.baseArrayLayer + (texCubeArray ? faceNdx : 0),… in getTextureCubeView()
1371 const TestTextureCubeArray* texCubeArray = dynamic_cast<const TestTextureCubeArray*>(&testTexture); in getTextureCubeArrayView() local
1373 DE_ASSERT(texCubeArray); in getTextureCubeArrayView()
1380 …const tcu::ConstPixelBufferAccess& srcLevel = texCubeArray->getTexture().getLevel((int)subresource… in getTextureCubeArrayView()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineImageSamplingInstance.cpp1340 const TestTextureCubeArray* texCubeArray = dynamic_cast<const TestTextureCubeArray*>(&testTexture); in getTextureCubeView() local
1342 DE_ASSERT(!!texCube != !!texCubeArray); in getTextureCubeView()
1344 DE_ASSERT(texCubeArray || subresource.baseArrayLayer == 0); in getTextureCubeView()
1352 …const tcu::ConstPixelBufferAccess& srcLevel = texCubeArray ? texCubeArray->getTexture().getLevel((… in getTextureCubeView()
1355 … tcu::getSubregion(srcLevel, 0, 0, (int)subresource.baseArrayLayer + (texCubeArray ? faceNdx : 0),… in getTextureCubeView()
1371 const TestTextureCubeArray* texCubeArray = dynamic_cast<const TestTextureCubeArray*>(&testTexture); in getTextureCubeArrayView() local
1373 DE_ASSERT(texCubeArray); in getTextureCubeArrayView()
1380 …const tcu::ConstPixelBufferAccess& srcLevel = texCubeArray->getTexture().getLevel((int)subresource… in getTextureCubeArrayView()
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/vulkan/frag/
Dtexture-access-function.swizzle.vk.frag188 …re2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]],…
201 …l, texCube, texCubeSwzl, tex2dArray, tex2dArraySmplr, tex2dArraySwzl, texCubeArray, texCubeArraySm…
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrShaderProgram.hpp215 const rc::TextureCubeArray* texCubeArray; member

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