/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/ |
D | texture-access-int.swizzle.frag | 8 layout(binding = 5) uniform isamplerCubeArray texCubeArray; 19 c = texture(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0)); 32 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0); 52 c = textureGather(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 3);
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D | texture-access-uint.swizzle.frag | 8 layout(binding = 5) uniform usamplerCubeArray texCubeArray; 19 c = texture(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0)); 32 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0); 52 c = textureGather(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 3);
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D | texture-access.swizzle.frag | 8 layout(binding = 5) uniform samplerCubeArray texCubeArray; 24 c = texture(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0)); 46 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0); 72 c = textureGather(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 3);
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D | texture-access-leaf.swizzle.frag | 8 layout(binding = 5) uniform samplerCubeArray texCubeArray; 24 c = texture(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0)); 46 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0); 72 c = textureGather(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 3);
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 110 TextureBinding(const glu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler); 118 void setTexture(const glu::TextureCubeArray* texCubeArray); 151 return m_binding.texCubeArray; in getCubeArray() 162 const glu::TextureCubeArray* texCubeArray; member 185 const tcu::TextureCubeArray* texCubeArray; member 188 : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL), texCubeArray(DE_NULL) in ShaderSampler()
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D | glcShaderRenderCase.cpp | 107 TextureBinding::TextureBinding(const glu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampl… in TextureBinding() argument 110 m_binding.texCubeArray = texCubeArray; in TextureBinding() 142 void TextureBinding::setTexture(const glu::TextureCubeArray* texCubeArray) in setTexture() argument 145 m_binding.texCubeArray = texCubeArray; in setTexture() 351 textures[ndx].texCubeArray = &binding.getCubeArray()->getRefTexture(); in ShaderEvalContext()
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/ |
D | texture-access.swizzle.asm.frag | 22 OpName %texCubeArray "texCubeArray" 48 OpDecorate %texCubeArray DescriptorSet 0 49 OpDecorate %texCubeArray Binding 5 120 %texCubeArray = OpVariable %_ptr_UniformConstant_45 UniformConstant 191 %47 = OpLoad %45 %texCubeArray 272 %131 = OpLoad %45 %texCubeArray 338 %186 = OpLoad %45 %texCubeArray
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/third_party/glslang/Test/ |
D | spv.separate.frag | 21 uniform textureCubeArray texCubeArray; 57 samplerCubeArray (texCubeArray, s); 58 samplerCubeArrayShadow (texCubeArray, sShadow);
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 135 TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler); 148 …_ASSERT(getType() == TYPE_CUBE_ARRAY && m_binding.texCubeArray != NULL); return *m_binding.texCube… in getCubeArray() 171 const tcu::TextureCubeArray* texCubeArray; member 198 const tcu::TextureCubeArray* texCubeArray; member 207 , texCubeArray (DE_NULL) in ShaderSampler()
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D | vktShaderRender.cpp | 355 TextureBinding::TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& samp… in TextureBinding() argument 359 m_binding.texCubeArray = texCubeArray; in TextureBinding() 372 case TYPE_CUBE_ARRAY: delete m_binding.texCubeArray; break; in ~TextureBinding() 423 … case TextureBinding::TYPE_CUBE_ARRAY: textures[ndx].texCubeArray = &binding.getCubeArray(); break; in ShaderEvalContext()
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/ |
D | texture-access-leaf.swizzle.frag | 136 …Smplr, constant uint& tex2dArraySwzl, thread texturecube_array<float> texCubeArray, thread const s… 143 …c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.… 159 …c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.… 175 …c = spvGatherSwizzle(texCubeArray, texCubeArraySmplr, texCubeArraySwzl, component::w, float4(0.0).… 183 …re2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]],… 195 …xCubeSmplr, texCubeSwzl, tex2dArray, tex2dArraySmplr, tex2dArraySwzl, texCubeArray, texCubeArraySm…
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D | texture-access-int.swizzle.frag | 112 …exture2d_array<int> tex2dArray [[texture(4)]], texturecube_array<int> texCubeArray [[texture(5)]],… 125 …c = float4(spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(fl… 134 …c = float4(spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(fl… 146 …c = float4(spvGatherSwizzle(texCubeArray, texCubeArraySmplr, texCubeArraySwzl, component::w, float…
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D | texture-access-uint.swizzle.frag | 112 …ture2d_array<uint> tex2dArray [[texture(4)]], texturecube_array<uint> texCubeArray [[texture(5)]],… 125 …c = float4(spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(fl… 134 …c = float4(spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(fl… 146 …c = float4(spvGatherSwizzle(texCubeArray, texCubeArraySmplr, texCubeArraySwzl, component::w, float…
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D | texture-access.swizzle.frag | 135 …re2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]],… 152 …c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.… 168 …c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.… 184 …c = spvGatherSwizzle(texCubeArray, texCubeArraySmplr, texCubeArraySwzl, component::w, float4(0.0).…
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 135 TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler); 148 …_ASSERT(getType() == TYPE_CUBE_ARRAY && m_binding.texCubeArray != NULL); return *m_binding.texCube… in getCubeArray() 171 const tcu::TextureCubeArray* texCubeArray; member 198 const tcu::TextureCubeArray* texCubeArray; member 207 , texCubeArray (DE_NULL) in ShaderSampler()
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/third_party/glslang/Test/baseResults/ |
D | spv.separate.frag.out | 27 Name 71 "texCubeArray" 74 Decorate 71(texCubeArray) DescriptorSet 0 75 Decorate 71(texCubeArray) Binding 0 178 71(texCubeArray): 70(ptr) Variable UniformConstant 346 72: 69 Load 71(texCubeArray) 349 76: 69 Load 71(texCubeArray)
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/ |
D | texture-access-function.swizzle.vk.frag | 8 layout(binding = 5) uniform samplerCubeArray texCubeArray; 89 …fragColor = do_samples(tex1d, tex2d, tex3d, texCube, tex2dArray, texCubeArray, texBuffer, depth2d,…
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/ |
D | tex-sampling.frag | 14 layout(binding = 9) uniform samplerCubeArray texCubeArray; 61 texcolor += texture(texCubeArray, texCoord4d);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
D | texture-access.swizzle.asm.frag | 135 …re2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]],… 152 …c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySamp, float4(0.0).xyz, uint(round(float4(0.0… 168 …c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySamp, float4(0.0).xyz, uint(round(float4(0.0… 184 …c = spvGatherSwizzle(texCubeArray, texCubeArraySamp, texCubeArraySwzl, component::w, float4(0.0).x…
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | tex-sampling.frag | 19 TextureCubeArray<float4> texCubeArray : register(t9); 55 … texCoord2d)) + tex2dArray.Sample(_tex2dArray_sampler, texCoord3d)) + texCubeArray.Sample(_texCube…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | tex-sampling.frag | 19 TextureCubeArray<float4> texCubeArray : register(t9); 79 texcolor += texCubeArray.Sample(_texCubeArray_sampler, texCoord4d);
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
D | vktPipelineImageSamplingInstance.cpp | 1340 const TestTextureCubeArray* texCubeArray = dynamic_cast<const TestTextureCubeArray*>(&testTexture); in getTextureCubeView() local 1342 DE_ASSERT(!!texCube != !!texCubeArray); in getTextureCubeView() 1344 DE_ASSERT(texCubeArray || subresource.baseArrayLayer == 0); in getTextureCubeView() 1352 …const tcu::ConstPixelBufferAccess& srcLevel = texCubeArray ? texCubeArray->getTexture().getLevel((… in getTextureCubeView() 1355 … tcu::getSubregion(srcLevel, 0, 0, (int)subresource.baseArrayLayer + (texCubeArray ? faceNdx : 0),… in getTextureCubeView() 1371 const TestTextureCubeArray* texCubeArray = dynamic_cast<const TestTextureCubeArray*>(&testTexture); in getTextureCubeArrayView() local 1373 DE_ASSERT(texCubeArray); in getTextureCubeArrayView() 1380 …const tcu::ConstPixelBufferAccess& srcLevel = texCubeArray->getTexture().getLevel((int)subresource… in getTextureCubeArrayView()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageSamplingInstance.cpp | 1340 const TestTextureCubeArray* texCubeArray = dynamic_cast<const TestTextureCubeArray*>(&testTexture); in getTextureCubeView() local 1342 DE_ASSERT(!!texCube != !!texCubeArray); in getTextureCubeView() 1344 DE_ASSERT(texCubeArray || subresource.baseArrayLayer == 0); in getTextureCubeView() 1352 …const tcu::ConstPixelBufferAccess& srcLevel = texCubeArray ? texCubeArray->getTexture().getLevel((… in getTextureCubeView() 1355 … tcu::getSubregion(srcLevel, 0, 0, (int)subresource.baseArrayLayer + (texCubeArray ? faceNdx : 0),… in getTextureCubeView() 1371 const TestTextureCubeArray* texCubeArray = dynamic_cast<const TestTextureCubeArray*>(&testTexture); in getTextureCubeArrayView() local 1373 DE_ASSERT(texCubeArray); in getTextureCubeArrayView() 1380 …const tcu::ConstPixelBufferAccess& srcLevel = texCubeArray->getTexture().getLevel((int)subresource… in getTextureCubeArrayView()
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/vulkan/frag/ |
D | texture-access-function.swizzle.vk.frag | 188 …re2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]],… 201 …l, texCube, texCubeSwzl, tex2dArray, tex2dArraySmplr, tex2dArraySwzl, texCubeArray, texCubeArraySm…
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 215 const rc::TextureCubeArray* texCubeArray; member
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