Searched refs:texFromFboShader (Results 1 – 1 of 1) sorted by relevance
539 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render() local542 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render()550 texFromFboShader.setTexScaleBias(0, fboRangeInfo.lookupScale, fboRangeInfo.lookupBias); in render()597 texFromFboShader.setUniforms(context, texFromFboShaderID); in render()1121 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render() local1124 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render()1137 texFromFboShader.setTexScaleBias(0, fboRangeInfo.lookupScale, fboRangeInfo.lookupBias); in render()1147 texFromFboShader.setUniforms(context, texFromFboShaderID); in render()1277 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render() local1280 deUint32 texFromFboShaderID = ctx.createProgram(&texFromFboShader); in render()[all …]