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Searched refs:tex_state (Results 1 – 7 of 7) sorted by relevance

/third_party/libdrm/include/drm/
Dr128_drm.h155 drm_r128_texture_regs_t tex_state[R128_MAX_TEXTURE_UNITS]; member
Dmga_drm.h183 drm_mga_texture_regs_t tex_state[2]; member
Dradeon_drm.h440 drm_radeon_texture_regs_t tex_state[RADEON_MAX_TEXTURE_UNITS]; member
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3dx_state.c1378 &iview->tex_state, in v3d_create_image_view_texture_shader_state()
1444 pipe_resource_reference(&iview->tex_state, NULL); in v3d_set_shader_images()
1453 pipe_resource_reference(&iview->tex_state, NULL); in v3d_set_shader_images()
Dv3d_uniforms.c212 v3d_resource(iview->tex_state)->bo, in write_image_tmu_p0()
Dv3d_context.h307 struct pipe_resource *tex_state; member
/third_party/mesa3d/docs/relnotes/
D21.0.0.rst2000 - etnaviv: tex_state: fix miplevel selection